Thank you for your quick reponses. On Tue, Mar 26, 2019, 09:53 Sean Harmer via Interest < interest@qt-project.org> wrote:
> Hi, > > We're working on complete glTF 2 support in Kuesa which is built on top of > Qt 3D here: > > https://github.com/KDAB/kuesa > > Binary support is one of the next things on the backlog. Other missing > features at present are morph target animations and multiple texture > coordinate sets. These are planned for our next sprint. > > Cheers, > > Sean > On 25/03/2019 22:29, Marcin Musial wrote: > > Hi, > > Are there any plans for 5.13 to support loading also binary glTF 2.0 files > (*.glb)? Qt3DRender::QSceneLoader is expecting JSON glTF text files only. > > _______________________________________________ > Interest mailing > listInterest@qt-project.orghttps://lists.qt-project.org/listinfo/interest > > -- > Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK > KDAB (UK) Ltd, a KDAB Group company > Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 > Mobile: +44 (0)7545 140604 > KDAB - Qt Experts > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest >
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