I'd consider using QGraphicsScene/QGraphicsView maybe with a QOpenGLWidget as
viewport. See the example "4 ships"
http://doc.qt.io/qt-5/qtwidgets-graphicsview-chip-example.html
-Original Message-
From: Interest [mailto:interest-bounces+yves.bailly=hexagon@qt-project.org]
On Beha
> -Original Message-
> From: Interest [mailto:interest-bounces+yves.bailly=verosoftware.com@qt-
> project.org] On Behalf Of Thiago Macieira
> Sent: Wednesday, July 06, 2016 8:59 AM
> To: interest@qt-project.org
> Subject: Re: [Interest] Utilizing the GPU, how to start?
>
> [...]
>
> Lon
Greetings all,
Is it possible to detect errors while encoding a QString from char*?
Here's the case: I get a string as a char* form an external library (on which I
don't have any control).
This string can use either UTF8 encoding, or "local8bit" encoding - thus may
vary from a user to the other