I build qt6 from qt-6.1 branch with the following commands:
mkdir qt6-build
> cd qt6-build
> ..\qt5\configure.bat -prefix ..\qt6-win64 -debug-and-release -opengl
> desktop -D QT_NO_BUILD_TESTS=ON -D QT_NO_MAKE_EXAMPLES=ON -skip qt3d -skip
> qtactiveqt -skip qtgraphicaleffects -skip qtmultimedi
But in quick3D that would be done with a class derived from
QQuick3DGeometry with primitives set to lines
"setPrimitiveType(QQuick3DGeometry::PrimitiveType::Lines)"
to construct a cube. Then register that class to qml and use it in
your View3D. Hope it helps.
Any alternative to QQuick3DGeometry as
On Fri, Mar 5, 2021 at 11:40 AM Mitch Curtis wrote:
> > -Original Message-
> > From: Interest On Behalf Of Mark
> Gaiser
> > Sent: Friday, 5 March 2021 10:39 AM
> > To: Qt Interest
> > Subject: [Interest] Does QML have a way to detect if a click is outside
> an
> > element?
> >
> > Hi,
Hi
That frustum is just a group of lines in cube shape, you see it as a frustum
because the camera is in perspective mode.I never used Qt3D so cannot help with
scene3d. But in quick3D that would be done with a class derived from
QQuick3DGeometry with primitives set to lines
"setPrimitiveType(
> -Original Message-
> From: Interest On Behalf Of Mark Gaiser
> Sent: Friday, 5 March 2021 10:39 AM
> To: Qt Interest
> Subject: [Interest] Does QML have a way to detect if a click is outside an
> element?
>
> Hi,
>
> Picture a QML window with a red rectangle in the middle of it (say 2
Hello Qt
I like to render a frustum as here https://imgur.com/a/BzmCQ2D on
Scene3d. Can you let me know how it can be done? If I have to get the
custom QML ,do I have to get it from the C++ and then push it to the
QML context? Any pointers to basic code is appreciated.
Thanks.
___
Hi,
Picture a QML window with a red rectangle in the middle of it (say 200x200
px).
The window itself is, say, 500x500 px.
Now I'm looking for a way to detect when you click on any area outside the
red rectangle but inside the white window area.
The reason I need this is to provide a more intuit