But in quick3D that would be done with a class derived from QQuick3DGeometry with primitives set to lines "setPrimitiveType(QQuick3DGeometry::PrimitiveType::Lines)" to construct a cube. Then register that class to qml and use it in your View3D. Hope it helps.
Any alternative to QQuick3DGeometry as I'm using 5.10? On Fri, Mar 5, 2021 at 5:00 PM joao morgado <joaodeusmorg...@yahoo.com> wrote: > > Hi > > That frustum is just a group of lines in cube shape, you see it as a frustum > because the camera is in perspective mode. > I never used Qt3D so cannot help with scene3d. > But in quick3D that would be done with a class derived from QQuick3DGeometry > with primitives set to lines > "setPrimitiveType(QQuick3DGeometry::PrimitiveType::Lines)" > to construct a cube. Then register that class to qml and use it in your > View3D. Hope it helps. > > João > Em sexta-feira, 5 de março de 2021 09:46:15 GMT, Alex john > <blackbriar...@gmail.com> escreveu: > > > Hello Qt > > I like to render a frustum as here https://imgur.com/a/BzmCQ2D on > Scene3d. Can you let me know how it can be done? If I have to get the > custom QML ,do I have to get it from the C++ and then push it to the > QML context? Any pointers to basic code is appreciated. > > Thanks. > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest