Re: [Interest] Struggling to build qt 5.9.9 for iOS

2019-08-11 Thread Kai Köhne
> -Original Message- > From: Interest On Behalf Of maitai > Sent: Sunday, August 11, 2019 2:16 PM > To: Interest@qt-project.org > Subject: Re: [Interest] Struggling to build qt 5.9.9 for iOS > > We are using our own zlib library. The fact is that without changing a line > of code in our

Re: [Interest] Efficient 2D animation in qml

2019-08-11 Thread Furkan Üzümcü
The Shape type may also be useful in your case. I have not used QSvgRenderer or QQuickPaintedItem, but Shape provides a convenient API with GPU acceleration. Regards, Furkan Üzümcü On Aug 10, 2019, 09:07 -0400, Colin Worth , wrote: > I need to render ~10 custom small 2D shapes to the screen as pa

Re: [Interest] Efficient 2D animation in qml

2019-08-11 Thread Frank Mertens
Hi Colin, check out QQuickPaintedItem and QSvgRenderer. -- Frank On 10.08.19 15:06, Colin Worth wrote: > I need to render ~10 custom small 2D shapes to the screen as part of a UI > written in QML, and then update them quickly.  The shapes represent data > values coming in from 10 sensors at a

Re: [Interest] Struggling to build qt 5.9.9 for iOS

2019-08-11 Thread maitai
FYI based on what you said I added -qt-zlib to configure options, and now my app compiles and runs OK. I don't know if it is a normal option for such a build Philippe Le 11-08-2019 07:22, maitai a écrit : Thanks Diago for the answer. We are using our own zlib library. The fact is that with