Hi Colin,

check out QQuickPaintedItem and QSvgRenderer.

-- 
Frank

On 10.08.19 15:06, Colin Worth wrote:
> I need to render ~10 custom small 2D shapes to the screen as part of a UI 
> written in QML, and then update them quickly.  The shapes represent data 
> values coming in from 10 sensors at a high data rate (~1000 hz). The refresh 
> rate on the screen can be lower (20-60 hz). The shapes need to change color 
> to represent the magnitude of the data, and I’d like to put a gradient on the 
> color fill. What is a nice efficient way to do this?  CPU usage is important 
> because there is a 3D scene animation running in another part of the window. 
> I’ve used the nanopaint libraries before, so this is an option. It would also 
> be nice to have svg support for the shapes, but it’s not a deal-breaker. The 
> app is a cross-platform desktop app (linux/Mac/windows) and can assume some 
> GPU acceleration.
>
> Colin
>
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