Never mind, I figured it out. I had to write a slot that gets connected
to QOpenGLContext::aboutToBeDestroyed(). This did the trick.
Kyle
On Tue, 2019-01-08 at 11:52 -0500, Kyle Edwards wrote:
> Hello all,
>
> My application has a QOpenGLWidget inside a QDockWidget. I initialize
> my shaders, te
Nikos,
Thanks for your reply. I’m battling against windows.
The machine I’m trying to do this is my 4 year old windows dev machine. 4 years
isn’t much unless it’s a windows machine with the registry full of shit.
I’m not able to install the latest Windows 10 SDK. Installing hangs at 50%.
I ha
Hello all,
My application has a QOpenGLWidget inside a QDockWidget. I initialize
my shaders, textures, etc. in the initializeGL() call as required.
However, when I undock the QDockWidget from the main window,
initializeGL() is called again. At this point, there's no way to safely
destroy the old r
> -Original Message-
> From: Interest On Behalf Of Olivier B.
> Sent: Tuesday, January 8, 2019 3:47 PM
> To: interest@qt-project.org; olivier barthelemy
>
> Subject: Re: [Interest] configure does not find my dependencies headers
> anymore?
>
> Ah, i had an invalid configure option (-gtks
On 07/01/2019 19.07, Thiago Macieira wrote:
> On Monday, 7 January 2019 12:57:56 PST Matthew Woehlke wrote:
>> Can I use std::unique_ptr in a signal?
>
> No. If you connected two slots to the signal, which one would get the pointer?
...whichever one is dispatched first, "naturally".
For my use c
Ah, i had an invalid configure option (-gtkstyle) in config.opt, so
configure ignored all the following options to run the tests. I'll try
to not forget it this time.
Is that considered normal behaviour? Couldn't configure either
continue parsing the next command line options, or not start running
On 1/8/2019 4:00 AM, Matthew Woehlke wrote:
On 29/12/2018 07.54, Roland Hughes wrote:
Method 1: show/hide interesting widget
Place a label with the animated GIF at the exact same spot as the combo
box.
An*animated GIF*? Ugh. No anti-aliasing, won't follow the color scheme...
A better option
On 1/8/2019 4:00 AM, Thiago Macieira wrote:
On Sunday, 6 January 2019 14:16:38 PST Roland Hughes wrote:
And those devices still have an input mechanism: their scanner ports. It's
possible to send malformed data to their I/O pins to cause an exploit.
Heck, it's theoretically possible to do that
I've uploaded a Qt iOS app to the App Store and am testing it in
TestFlight. People are getting a crash which I can't replicate, but I
can see it in Xcode. Problem is, the crash trace can't be symbolicated
in Xcode. There's no dSYM generated.
So I download the dSYM manually from App Store Conn
On 08/01/2019 11:42, Nuno Santos wrote:
I’m trying to compile Qt 5.12 from source on Windows.
It is complaining about a missing header file, d3d11_3.h.
[...]
Does anyone knows what-s the most straight forward way of getting it?
The easiest way is to use the mingw version of Qt instead. I
I am having issues building qt 5.12 on linux, with the same script i
used to build 5.11.1. Configure seems to ignore all the
-I/path/to/somedep/include that i have in config.opt (one -Iblabla per
line), so all the external dependencies are not found
Did something change related to dependency inclu
Hi,
On 08/01/2019 10:42, Nuno Santos wrote:
> Hi,
>
> I’m trying to compile Qt 5.12 from source on Windows.
>
> It is complaining about a missing header file, d3d11_3.h.
>
> After some googling I realized that this header is part of direct x and I’m
> trying to understand how to get it,
Hi,
I’m trying to compile Qt 5.12 from source on Windows.
It is complaining about a missing header file, d3d11_3.h.
After some googling I realized that this header is part of direct x and I’m
trying to understand how to get it, oficially.
I have already installed the latest DirectX install
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