Hello all, My application has a QOpenGLWidget inside a QDockWidget. I initialize my shaders, textures, etc. in the initializeGL() call as required. However, when I undock the QDockWidget from the main window, initializeGL() is called again. At this point, there's no way to safely destroy the old resources because the context has already been destroyed, so calling the destructor of the old QOpenGLTexture results in a segfault.
I've tried enabling AA_ShareOpenGLContexts before creating my application, but initializeGL() still gets called again, even though the code indicates that it shouldn't be (see qtbase/src/widgets/kernel/qopenglwidget.cpp:1436-1443 - I'm using Qt 5.12.0.) What's going on here? Shouldn't initializeGL() be skipped since AA_ShareOpenGLContexts is enabled? If this is intended behavior, then what's the best way to deal with this issue? Kyle _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest