Re: [Interest] How to load 3D scene with QSceneLoader

2018-09-13 Thread Martin Koller
On Freitag, 14. September 2018 05:15:53 CEST dns.bot...@gmail.com wrote: > Hi, > > This was it. I thought QUrl would default to local path. Now I seem to > remember to have made this assumption in the past as well and then be > suprised. Is should start to learn. :) Alternatively use QUrl::fromL

Re: [Interest] How to load 3D scene with QSceneLoader

2018-09-13 Thread dns . botond
Hi, This was it. I thought QUrl would default to local path. Now I seem to remember to have made this assumption in the past as well and then be suprised. Is should start to learn. :) Thanks for your help. Botond On Thu, 2018-09-13 at 21:55 +0100, Mike Krus wrote: > Hi > > that doesn’t look li

Re: [Interest] How to load 3D scene with QSceneLoader

2018-09-13 Thread Mike Krus via Interest
Hi that doesn’t look like a valid url you are loading there… try QUrl(“file:///home/botond/Desktop/castle_on_hill.dae”) ? Mike > On 13 Sep 2018, at 18:24, Botond D wrote: > > Hi, > > I've been struggling to load a 3D scene from a Collada (DAE) file. I've been > experimenting with the followi

Re: [Interest] invalid Qt packaging heads up

2018-09-13 Thread Nikos Chantziaras
Well, that's why you should be using the online installer and install official Creator and Qt builds locally. Relying on a distro packaged Creator or Qt libs always gave me issues. On 13/09/2018 16:49, Roland Hughes wrote: All, Ran into this in PinguyOS, but, probably goes all the way back t

Re: [Interest] How to load 3D scene with QSceneLoader

2018-09-13 Thread Andy
I've never used QSceneLoader, but don't you have to check for a status of Qt3DRender::QSceneLoader::Ready and then use QSceneLoader::entity() to access the entity that was read in? Maybe take a look at tests/manual/assimp-cpp for inspiration? --- Andy Maloney // https://asmaloney.com twitter ~

[Interest] How to load 3D scene with QSceneLoader

2018-09-13 Thread Botond D
Hi, I've been struggling to load a 3D scene from a Collada (DAE) file. I've been experimenting with the following piece of code: Qt3DCore::QEntity *importScene() { // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity; auto importedScene = new Qt3DCore::QEntity(rootEnt

Re: [Interest] Best practices on pinch-zoomable item container with non-zoomable item attached

2018-09-13 Thread Alexander Ivash
Hi Shawn, I've realized it might be faster to provide some code than try to explain better. Original.txt - is the code where scaling happens relatively top/left Approach_1.txt - adjusting x/y Approach_2.txt - scaling top level item & scaling non-zoomable to compensate >> anchors.centerIn: parent

Re: [Interest] Building 5.12 on macOS 10.12.6

2018-09-13 Thread Tony Sarajärvi
Naah. Those are just things I fixed that were wrong in the previous 10.12 we used. However, provisioining scripts should fix the GMT to the old one as well, if only autotests worked with it Sent from my Huawei Mobile Original Message Subject: Re: [Interest] Building 5.12 on ma

Re: [Interest] Best practices on pinch-zoomable item container with non-zoomable item attached

2018-09-13 Thread Shawn Rutledge
> On 13 Sep 2018, at 14:41, Alexander Ivash wrote: > > I need pinch-zoomable item container with non-zoomable item container > attached to the bottom. Like this: > > Item { > id: item > Item { > id: zoomable >} > > Item { > id: nonzoomable > } > } > > (anchoring, geometry

Re: [Interest] Building 5.12 on macOS 10.12.6

2018-09-13 Thread Andy
Thanks Tony. The commit says "Also changes the resolution of the desktop to 1280x800x32, timezone to GMT..." Is that a side effect of the changes in the commit or is something missing? (I've never looked at the coin stuff.) --- Andy Maloney // https://asmaloney.com twitter ~ @asmaloney

[Interest] Best practices on pinch-zoomable item container with non-zoomable item attached

2018-09-13 Thread Alexander Ivash
I need pinch-zoomable item container with non-zoomable item container attached to the bottom. Like this: Item { id: item Item { id: zoomable } Item { id: nonzoomable } } (anchoring, geometry omitted for simplicity) I see at least the following solutions: 1. Change 'sc

Re: [Interest] Building 5.12 on macOS 10.12.6

2018-09-13 Thread Tony Sarajärvi
We have seen problems there for sure: https://codereview.qt-project.org/#/c/238051/ -Tony From: Interest On Behalf Of Andy Sent: torstai 13. syyskuuta 2018 2.51 To: Thiago Macieira Cc: Qt Project Subject: Re: [Interest] Building 5.12 on macOS 10.12.6 From the config output: macOS version