I've never used QSceneLoader, but don't you have to check for a status of Qt3DRender::QSceneLoader::Ready and then use QSceneLoader::entity() to access the entity that was read in?
Maybe take a look at tests/manual/assimp-cpp for inspiration? --- Andy Maloney // https://asmaloney.com twitter ~ @asmaloney <https://twitter.com/asmaloney> On Thu, Sep 13, 2018 at 1:25 PM Botond D <dns.bot...@gmail.com> wrote: > Hi, > > I've been struggling to load a 3D scene from a Collada (DAE) file. I've > been experimenting with the following piece of code: > > Qt3DCore::QEntity *importScene() > { > // Root entity > Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity; > > auto importedScene = new Qt3DCore::QEntity(rootEntity); > auto loader = new Qt3DRender::QSceneLoader; > loader->setSource(QUrl("/home/botond/Desktop/castle_on_hill.dae")); > QObject::connect(loader, &Qt3DRender::QSceneLoader::statusChanged, [] > (Qt3DRender::QSceneLoader::Status s) { > std::cout << "status: " << s << std::endl; > }); > > Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; > transform->setScale3D(QVector3D(1.5, 1, 0.5)); > > importedScene->addComponent(loader); > importedScene->addComponent(transform); > > return rootEntity; > } > > However nothing is rendered and no status change is detected. What am I > doing wrong? What is the intended usage of `QSceneLoader`? > > Thanks, > Botond > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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