On Oct 20, 2017 00:11, "Roland Hughes" wrote:
It's not misleading when it is a hog fattened way past market.
90% of the embedded systems I encounter have no GPU so the driver issue is
irrelevant. You get rid of all needless things to improve battery life.
Claiming an i.MX6 which most certainly m
On 19 October 2017 at 20:43, Roland Hughes wrote:
>
> Scroll down and watch the video. QML is an 800 lb gorilla trying to ride in a
> 2 cylinder car.
>
> http://www.logikalsolutions.com/wordpress/information-technology/raspberry-qt-part-12-qml-blows-big-stinky-chunks/
Roland,
Your code uses Qt
It's not misleading when it is a hog fattened way past market.
90% of the embedded systems I encounter have no GPU so the driver issue
is irrelevant. You get rid of all needless things to improve battery
life. Claiming an i.MX6 which most certainly must need grid power or
batteries the size of
On Thu, Oct 19, 2017 at 2:43 PM, Roland Hughes
wrote:
> Scroll down and watch the video. QML is an 800 lb gorilla trying to ride
> in a 2 cylinder car.
>
> http://www.logikalsolutions.com/wordpress/information-
> technology/raspberry-qt-part-12-qml-blows-big-stinky-chunks/
>
Application used her
Hi,
you've hit one of the issues we did with exposing C++ and QML APIs.
Namely, QQmlListProperty. This thing should ideally never have existed
and instead support for properties of collections should have been added
to QObject and the metaobject system.
To avoid pulling in a QtQml dependency
You can create your own MyQmlEntity class and expose a method that call it:
class MyQMlEntity : public QEntity
{
Q_OBJECT
Q_PROPERTY(VariantList components READ get_components WRITE
set_components NOTIFY componentsChanged)
Q_INVOKABLE void add(QObject* obj) {
addComponent(dynamic_cast(obj); }
The issue is that QEntity doesn't reflect directly the qml type Entity,
this is the same for many Qt3D classes.
Here is the declaration of QEntity from qentity.h
class QT3DCORESHARED_EXPORT QEntity : public QNode
{
Q_OBJECT
public:
explicit QEntity(QNode *parent = nullptr);
virtu
Because I'm the one who gets called in to sweep up the train wreck. I
work in the medical and industrial device world where QML is __NEVER__ a
good choice, let alone a correct choice, but, script kiddies are cheap.
When you are called in to sweep it up, the client never wants to hear
they have
On Thu, 19 Oct 2017 08:06:26 -0500, Roland Hughes wrote:
> 1) It's QML ...
In case you prefer using the Qt/Quick graphic stack without QML you might
be interested in what I'm working on: https://github.com/uwerat/qskinny.
In fact the heaviness of Qt/Quick is not only QML related and I had/have
On Thu, Oct 19, 2017 at 1:43 PM, Roland Hughes
wrote:
> Scroll down and watch the video. QML is an 800 lb gorilla trying to ride in
> a 2 cylinder car.
>
> http://www.logikalsolutions.com/wordpress/information-technology/raspberry-qt-part-12-qml-blows-big-stinky-chunks/
>
> Nasty worthless resourc
19.10.2017, 16:11, "Roland Hughes" :
> Laszlo,
>
> 1) It's QML. Massive stinky pig which is __ALWAYS__ the wrong choice for any
> project.
I'd like to point out that whining is __ALWAYS__ a wrong approach for
communications on
technical mailing list.
>
> 2) EGLFS is how we got here. The Wiki
> I am looking for a way to manage an Entity tree in C++ and the Scene
> configuration in QML. My C++ code manage entities from a root node and I want
> to move the Frame graph and camera management,... to qml.
> I can't figure out how to do that because if create a class that derive from
> QEnt
Laszlo,
1) It's QML. Massive stinky pig which is __ALWAYS__ the wrong choice for
any project.
2) EGLFS is how we got here. The Wiki instructions are pure excrement
for anything more complex than "Hello World."
But that's fine because the bug report for the Wiki instructions has
been "Resol
Perhaps because it could be running with a pure software OpenGL implementation
(Mesa llvmpipe) which Raspbian and friends tend to use to provide OpenGL on
X11. (at least until VC4 becomes the default; in the meantime acceleration is
limited to when running directly on Dispmanx, hence our general
Scroll down and watch the video. QML is an 800 lb gorilla trying to ride
in a 2 cylinder car.
http://www.logikalsolutions.com/wordpress/information-technology/raspberry-qt-part-12-qml-blows-big-stinky-chunks/
Nasty worthless resource pig which exists only to pursue script kiddies.
On 10/19/20
QML is not that resource hogging as JS. dont use JS and you'll be fine
On Tue, Oct 17, 2017 at 8:11 PM, Roland Hughes
wrote:
>
>
> On 10/17/2017 12:54 PM, interest-requ...@qt-project.org wrote:
>
> On ter?a-feira, 17 de outubro de 2017 08:11:13 PDT Roland Hughes wrote:
>
> The bug tracking syste
Hi,
Just like on other platforms where the application state concept have no
meaning whatsoever, on eglfs the change to ApplicationActive is supposed be
faked when the first window is becoming active. It seems this is not happening
for some reason. If you can, please create a bug report in Jira
Hi,
I am looking for a way to manage an Entity tree in C++ and the Scene
configuration in QML. My C++ code manage entities from a root node and I
want to move the Frame graph and camera management,... to qml.
I can't figure out how to do that because if create a class that derive
from QEntity som
Dnia czwartek, 19 października 2017 09:32:58 CEST Hamish Moffatt pisze:
> On 19/10/17 02:14, Marek.Floriańczyk wrote:
> > the problem is the same: Can't access camera and microphone.
> > Please explain me, how open source webRTC should be different in that case
> > ?
> >
> > There is open source w
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