The issue is that QEntity doesn't reflect directly the qml type Entity, this is the same for many Qt3D classes.
Here is the declaration of QEntity from qentity.h class QT3DCORESHARED_EXPORT QEntity : public QNode { Q_OBJECT public: explicit QEntity(QNode *parent = nullptr); virtual ~QEntity(); QComponentVector components() const; void addComponent(QComponent *comp); void removeComponent(QComponent *comp); QEntity *parentEntity() const; protected: explicit QEntity(QEntityPrivate &dd, QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QEntity) QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE; }; As you can see the method addComponent is not virtual and exported as Q_PROPERTY, so when creating a derived class of QEntity when instanced in qml it doesn't inherited of Entity properties. 2017-10-19 15:44 GMT+02:00 Jason H <jh...@gmx.com>: > > I am looking for a way to manage an Entity tree in C++ and the Scene > configuration in QML. My C++ code manage entities from a root node and I > want to move the Frame graph and camera management,... to qml. > > I can't figure out how to do that because if create a class that derive > from QEntity some properties of Entity aren't declared like "components". > > > > My goal is to have an object hierarchy made with QEntity in c++ and > dynamic views on it made in QML. Scene views should be dockable,... > > > This is well-documented. QEntity inherits from QObject so you are good. > I'm not sure what you mean by "like components". Public properties, signals > and slots are visible to QML. If not it's a simple matter of wrapping them > in a public one. > > http://doc.qt.io/qt-5/qtqml-cppintegration-topic.html > > > > -- Xavier
_______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest