On sexta-feira, 20 de janeiro de 2017 13:37:30 PST Prav wrote:
> > Explain to me why you want your applications, when run on Windows 10,
> > *not* to have the best functionality. Note that it will still run on
> > Windows 7 and 8.1, with the same binary.
>
> This is same question as why Qt have -n
On sexta-feira, 20 de janeiro de 2017 09:53:14 PST Etienne Sandré-Chardonnal
wrote:
> What do you mean by static "system" libpng? There is dll or static libpng
> but on Windows there is no such thing as a "system" lib.
What Konstantin said: a static library that isn't the bundled copy.
> And lin
Hi everybody,
I would like to know if it's possible to use image opengl objects rather
than sampler objects in a glsl shader.
If it's possible, how would it be created? As far as I see, only Texture
objects can be created in the frontend (and I suppose they are translated
to samplers in opengl)
T
> Am 20.01.2017 um 11:41 schrieb Prav :
>
> Hello, Gunnar.
>
>
qtdeclarative\src\plugins\scenegraph\d3d12\Makefile.Debug
[.obj\debug\qsgd3d12shadereffectnode.obj] Error 2 and it is :
qtdeclarative\src\plugins\scenegraph\d3d12\qsgd3d12shadereffectnode.cpp(544)
: error C2061:
QRunnables with QThreadPool seem to work great in my case.
I am instantitating my main worker class inside the QRunnable now to be
able send signals via that (e.g. runnable.worker.signal.emit()).
I tried multiple inheritance to just have one QRunnable class that can
emit signals, but that didn't
Thanks for confirming Bo, I will adjust my code accordingly.
On 20/01/17 10:36 PM, Bo Thorsen wrote:
I have exactly the same rule for my coding as Thiago does. And my
answer would be the same for this. If one of the models have jobs that
could hurt the performance of the other jobs, give it a p
I am using a QML WebView as part of a OAuth process. The "final" page is a JSON
document of the user's information. How can I grab that content and
JSON.parse() it?
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What about sending sending ping messages periodically?
Is your app being backgrounded? I had a problem with websockets disconnecting
on iOS, but not on Android.
> Sent: Friday, January 20, 2017 at 5:58 AM
> From: "Markus Steinhilber"
> To: interest@qt-project.org
> Subject: [Interest] Problem t
>> *Telemetry: the config, the resolved locations of libs and headers, compiler
>> and compiler version, modules selected for compile and anything else that
>> could help improve the Qt build experience.
> That's unacceptable for a lot of privacy-minded people and companies, as it
> might divulge
Hi,
I currently have a problem with websockets on iOS. I'm using a
websocket connection to send commands and files over a network (WiFi)
between 2 devices. The server is a Windows CE device with Qt5.3 and
the client can be an iPad or Windows PC, using a program compiled with
Qt 5.7.1. The files ar
Hello, Gunnar.
>>> qtdeclarative\src\plugins\scenegraph\d3d12\Makefile.Debug
>>> [.obj\debug\qsgd3d12shadereffectnode.obj] Error 2 and it is :
>>> qtdeclarative\src\plugins\scenegraph\d3d12\qsgd3d12shadereffectnode.cpp(544)
>>> : error C2061: syntax error : identifier 'textureProviders'
>>>
>>> W
Hello, Thiago.
> c) remove the dynamic_cast by adding our own hand-rolled RTTI to detect
> whether the object in question was of the class that the code wanted
> (c) was too much work
Well ... Qt developers should decide about their style of development.
If Qt-developers gathered and decided that
> > https://bugreports.qt.io/browse/QTBUG-57148
>
> The problem is not a static Qt, but the static libpng. We never test that,
> so
> if you want to see that fixed, you'll need to supply the fix yourself.
>
>
And I just checked, I am not using a static libpng, but a DLL version. So
in my case 5.6.2
I can also confidently say you're the first person I've ever seen trying to
> use
> a static system libpng. Not to mention doing that on Windows.
>
I can confidently say I'm not the first person you've ever seen trying
that...
https://bugreports.qt.io/browse/QTBUG-56163?focusedCommentId=343372&pa
I have exactly the same rule for my coding as Thiago does. And my answer
would be the same for this. If one of the models have jobs that could hurt
the performance of the other jobs, give it a pool of it's own. If not, you
can share.
Bo.
2017-01-20 4:44 GMT+01:00 Frank Rueter | OHUfx :
> Great,
20.01.2017, 11:53, "Etienne Sandré-Chardonnal" :
> What do you mean by static "system" libpng? There is dll or static libpng but
> on Windows there is no such thing as a "system" lib.
"System" means not using bundled copy
>
> And linking libpng statically is somewhat common...
>
> 2017-01-20 3
What do you mean by static "system" libpng? There is dll or static libpng
but on Windows there is no such thing as a "system" lib.
And linking libpng statically is somewhat common...
2017-01-20 3:11 GMT+01:00 Thiago Macieira :
> On quinta-feira, 19 de janeiro de 2017 10:17:37 PST Etienne
> Sandr
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