Hi everybody, I would like to know if it's possible to use image opengl objects rather than sampler objects in a glsl shader. If it's possible, how would it be created? As far as I see, only Texture objects can be created in the frontend (and I suppose they are translated to samplers in opengl)
Thanks!
_______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest