This. (What Bob said, but I would carry it to another level.)
Its a toolbox. Use the tool for the job. Often its Qt, but I once worked on
a team that was mandated to create a UI that would work on Windows, OSX,
Gnome, and KDE. And the client wanted minimal third party and external
tools. The solut
André Pönitz wrote:
On Thu, Jan 05, 2017 at 04:03:56PM +0100, Jason H wrote:
After watching the webinar "The Curse of Choice: An overview of GUI
technologies in Qt?"[1] I am even more confused as to what to use for
our new desktop app. Here are a few of the background details. The app
will be cr
On Thu, Jan 05, 2017 at 06:35:32PM +0300, Serge K via Interest wrote:
> I think this question better ask in conventional Qt-user's forums.
This here is the conventional Qt User forum.
Andre'
[And no, I can't answer the original question. Last time I tried SameGame
on Android a couple of months a
On Thu, Jan 05, 2017 at 04:03:56PM +0100, Jason H wrote:
>
> > After watching the webinar "The Curse of Choice: An overview of GUI
> > technologies in Qt?"[1] I am even more confused as to what to use for
> > our new desktop app. Here are a few of the background details. The app
> > will be cro
Jason H wrote:
Sent: Thursday, January 05, 2017 at 11:19 AM From: "Bob
Hood" To: interest@qt-project.org Subject: Re:
[Interest] Which "Widget" technology to use when starting a new
desktop app
On 1/5/2017 8:51 AM, william.croc...@analog.com wrote:
On 01/05/2017 10:29 AM, Bob Hood wrote:
On
Hi,
I am currently getting the following error when compiling my Qt iOs app:
Library not loaded: @rpath
Reason: image not found
I know that I can solve this issue by adding the framework which causes the
problem to the "Embedded Binaries" section in my XCode project.
Unfortunately, I curren
Hi,
I'm trying to build Qt 5.8 from source on Windows with openssl-linked
support with the following configure line:
configure -confirm-license -recheck -prefix
c:\qt\5.8\msvc2013_5_8_static_32 -commercial -debug-and-release -static
-static-runtime -openssl-linked -I c:\openssl-lib\include -
Ok, found forum.qt.io/category/11/mobile-and-embedded
Am 05.01.2017 um 18:07 schrieb h...@technosis.de:
I don't consider this a "how to use Qt"-Question.
Anyway what conventional Qt-users forum do you suggest?
Am 05.01.2017 um 16:35 schrieb Serge K via Interest:
I think this question better as
I don't consider this a "how to use Qt"-Question.
Anyway what conventional Qt-users forum do you suggest?
Am 05.01.2017 um 16:35 schrieb Serge K via Interest:
I think this question better ask in conventional Qt-user's forums. There
are lots of people creating applications for Android using Qt (i
Same package name in manifest.
Or what does your question mean?
Am 05.01.2017 um 16:33 schrieb Jason H:
It might be, but what does your manifest say?
Sent: Thursday, January 05, 2017 at 10:31 AM
From: "h...@technosis.de"
To: interest@qt-project.org
Subject: Re: [Interest] Failed first try w
> Sent: Thursday, January 05, 2017 at 11:19 AM
> From: "Bob Hood"
> To: interest@qt-project.org
> Subject: Re: [Interest] Which "Widget" technology to use when starting a new
> desktop app
>
> On 1/5/2017 8:51 AM, william.croc...@analog.com wrote:
> > On 01/05/2017 10:29 AM, Bob Hood wrote:
> >
Ah, forget about it, read it the wrong way...
--
Software Engineer | Trimble Imaging Division
Rotebühlstraße 81 | 70178 Stuttgart | Germany
Office +49 711 22881 0 | Fax +49 711 22881 11
http://www.trimble.com/imaging/ | http://www.inpho.de/
Trimble Germany GmbH, Am Prime Parc 11, 65479 Raunheim
2017-01-05 16:56 GMT+01:00 André Hartmann :
> lessThan(QT_MAJOR_VERSION, 5): message("This program requires Qt 5.8")
> else: lessThan(QT_MINOR_VERSION, 8): message("This program...")
>
> Is there a way to do a comparison here like in C++ in one line?
>
With C++ >= 11, ...
static_assert(QT_VERSI
On 1/5/2017 8:51 AM, william.croc...@analog.com wrote:
On 01/05/2017 10:29 AM, Bob Hood wrote:
On 1/5/2017 8:03 AM, Jason H wrote:
The mantra is to use QML.
I just wrote a wonderful utility using Qt 5.6.2 and Widgets for the
desktop, and
there's no hint of QML in it. It functions beautifull
QWidgets and QML aren't incompatible, you can display a QML central widget
with your image processing view with a QQuickView inside a QMainWindow,
just like you would have used a QGraphicsView before.
Best,
Jean-Michaël
---
Jean-Michaël Celerier
http://www.jcelerier.name
On Thu, Jan 5, 201
Hi,
in C++ code I can do a Qt version comparison in one line like this:
#if QT_VERSION < 0x050800
# error "This program requires Qt 5.8 or higher"
#endif
To do something similar in a .pro file, I have to use a
construct like this:
lessThan(QT_MAJOR_VERSION, 5): message("This program requ
On 01/05/2017 10:29 AM, Bob Hood wrote:
On 1/5/2017 8:03 AM, Jason H wrote:
The mantra is to use QML.
I just wrote a wonderful utility using Qt 5.6.2 and Widgets for the desktop, and
there's no hint of QML in it. It functions beautifully, is easily maintainable,
and even has full animations.
05.01.2017, 18:42, "Konstantin Tokarev" :05.01.2017, 18:41, "Konstantin Tokarev" : 05.01.2017, 16:45, "Konstantin Podsvirov" : I try ping download.qt.io [77.86.229.90], but is not answer! QtSDK online installers do not work too. I missed the message
05.01.2017, 18:41, "Konstantin Tokarev" :
> 05.01.2017, 16:45, "Konstantin Podsvirov" :
>> I try ping download.qt.io [77.86.229.90], but is not answer!
>>
>> QtSDK online installers do not work too.
>>
>> I missed the message of the technical work?
>
> Reproduced here
I mean ping failure; htt
05.01.2017, 16:45, "Konstantin Podsvirov" :
> I try ping download.qt.io [77.86.229.90], but is not answer!
>
> QtSDK online installers do not work too.
>
> I missed the message of the technical work?
Reproduced here
>
> --
> Regards,
> Konstantin Podsvirov
>
> ,
>
> ___
On 1/5/2017 8:03 AM, Jason H wrote:
The mantra is to use QML.
I just wrote a wonderful utility using Qt 5.6.2 and Widgets for the desktop,
and there's no hint of QML in it. It functions beautifully, is easily
maintainable, and even has full animations.
I don't think the mantra is QML. The
Thanks Jason, I have seen that bug. But there the created packagename
was indeed invalid. Whereas "org.qtproject.example.samegame" is
obviously valid.
I think the error message is misleading and the result of something else.
Since I do nothing else than standard qt setup build and run and nobody
I think this question better ask in conventional Qt-user's forums. There are
lots of people creating applications for Android using Qt (including me). All
works fine and users will better help. This list is related to Qt internals and
features but not "how to use it".
>Четверг, 5 января 2017,
It might be, but what does your manifest say?
> Sent: Thursday, January 05, 2017 at 10:31 AM
> From: "h...@technosis.de"
> To: interest@qt-project.org
> Subject: Re: [Interest] Failed first try with Qt on Android
>
> Thanks Jason, I have seen that bug. But there the created packagename
> was in
I used the non-cocoa pods "framework" version, since I was not confortable with how that work with the xcode project and Qt's build system. It may be possible, but I did not try it.
Once you get the frameworks extracted, I added them to my project's ios directory, and added the following to t
Hi,
Has anyone found a way of having a clear distinction between a purchase and a
restore?
From my testings I can only have restores when I choose to restore purchases,
otherwise, a purchase of an item that has been previously bought, results in a
purchase.
I would like to notify purchases t
Awesome, thanks Ekke (and everyone else who chimed in!)
> Sent: Thursday, January 05, 2017 at 3:31 AM
> From: ekke
> To: interest@qt-project.org
> Subject: Re: [Interest] QML dir hierarchy
>
> Am 05.01.17 um 09:07 schrieb Kristoffersen, Even (NO14):
> > Try putting your QML files in subfolders.
>
WONTFIX WORKSFORME
Also, ping is becoming less reliable these days.
Sent: Thursday, January 05, 2017 at 8:44 AM
From: "Konstantin Podsvirov"
To: interest
Subject: [Interest] [WARNING] download.qt.io is not answer!
I try ping download.qt.io [77.86.229.90], but is not answer!
QtSDK
> After watching the webinar "The Curse of Choice: An overview of GUI
> technologies in Qt?"[1] I am even more confused as to what to use for
> our new desktop app. Here are a few of the background details. The app
> will be cross platform to desktop systems, not embedded at all. The app
> wil
I haven't seen this error in a while, but it is pointing to a mismatch between
what is in the manifest and the APK.
Also see https://bugreports.qt.io/browse/QTCREATORBUG-12009
It should not be happening, but maybe that will point you in the right
direction.
> Sent: Thursday, January 05, 2017
After watching the webinar "The Curse of Choice: An overview of GUI
technologies in Qt?"[1] I am even more confused as to what to use for
our new desktop app. Here are a few of the background details. The app
will be cross platform to desktop systems, not embedded at all. The app
will be displa
Hi,
I just started to evaluate Qt on Android and I'm unfortunately stuck in
the beginning. Maybe someone has a hint for me.
The problem: When running a new Hello World Project or a standard Qt
example (for instance: org.qtproject.example.samegame) from QtCreator it
tries to start the app and
I try ping download.qt.io [77.86.229.90], but is not answer! QtSDK online installers do not work too. I missed the message of the technical work? --Regards,Konstantin Podsvirov
___
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org
I think that was exactly my problem. I fool read the known issues page and
noticed the recommendation for the r10e ndk, because of the bug in r11. But I
thought that newer ndk are not affected and I expected a compile error, instead
of the runtime error.
Apparently the bug doesn't show up in eve
Hi,
I'm noticing a different in the handling of Command+Shift shortcuts on Mac,
after upgrading to Qt 5.7.1
Pre-existing shortcuts like Command+Shift+, for Command-< continue to show up
as Command-< (<) but they no longer function. When I try to re-record them,
the Shift modifier is dropped
With the help of the Qt3D source code, especially the file uniform.cpp,
I found out that the type of uniform should be QVariantList for uniform
value arrays. It should work with arrays of float, all types compound of
floats as QColor and possibly with all types which have the same byte
size as
5 Jan 2017, 3:13 +03:00 от "Tony Rietwyk" :
>
>You need to thoroughly debug your widget in the application BEFORE you try to
>load and use it in Designer. Exactly at first I've got plugin in application
>working fine but in Designer it's image was corrupted. I thought it wouldn't
>be a problem f
I just didn't imagine that will take too much time.
>Четверг, 5 января 2017, 10:53 +03:00 от André Somers :
>
>Hi,
>While I agree that the current plugin system is not convenient, I
don't get why you would spend a week with QDialogBox-debugging
instead of building your own Qt Designer
Keep your qml resources inside folders
/
/resources
/resources/icons
/resources/images
/resources/qml
/resources/fonts
create a .qrc file on the .pro dir or inside resources.
Open .qrc with editor and choose to add existing files. Select the files inside
the dirs (icons, images, qml, fonts).
Den 03.01.2017 17:54, skrev Wassmuth, Christian:
Hallo,
I've tried to build Qt for android from the 5.8 branch in git. The build
succeeded without error, but when I try to run an app against this version, I
get the following error:
F libuntitled1.so: kernel/qguiapplication.cpp:1132 (void in
Note, this won't help with the QRC view unfortunately, it will still display as
path list instead of folderized.
If you want to keep using the QRC view only then you have to use prefix as you
mentioned, but I believe you have to import the prefix. Maybe this was the
cause of the error you saw.
Am 05.01.17 um 09:07 schrieb Kristoffersen, Even (NO14):
> Try putting your QML files in subfolders.
> You will probably want to do this sooner or later anyway to keep your source
> tree manageable as the project grows.
>
> Just beware that you then have to import the folder of the components you
Try putting your QML files in subfolders.
You will probably want to do this sooner or later anyway to keep your source
tree manageable as the project grows.
Just beware that you then have to import the folder of the components you are
using from within the QML files unless they are in the same f
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