Hi Maurice,
Thank you for your reply!
If I'm correct, d3dcompiler_47.dll should not be included in Windows Store
package at all because it is a Microsoft's digitally signed dll, which is
already present in the OS. So, WinRT-restricted API calls in d3dcompiler_47.dll
aren't actually a problem. I
Ok, I've experimented a bit here now, but I am struggling to get a valid
PBuffer (eglCreatePBufferSurface returns 0).
I have tried creating a new QOpenGLContext and pull the eglDisplay and
eglConfig from that through the nativeResourceForContext.
If I have only the Context without any surface to
Hi guys,
QCameraImageCapture saves JPG files. This files successfully opens in
all desktop applications (Gwenview, GIMP...). But my Qt application
can't read image from this files. QImageReader says that image data
corrupted.
How can I solve this problem?
I'm on Linux. Qt 5.5.0.
--
Best Reg
Hi,
I'm just wondering what the latest recommendations (or expectations) are
for 3rd party QML plugin naming nowadays? In the QML docs there is a
pretty wide definition of dotted URI notation, and a number of
approaches with different CamelCases:
import QtQuick 2.0
import projects.MyQMLProject
El Thursday 24 September 2015, Rollastre Prostrit escribió:
> Well, I had a strike of inspiration and decided to try something that
> turned out to be the reason. The dark trick to make this to work properly
> was not related to Qt but to OSX. And apparently, if your application is
> not inside a b
Right. You can either use eglChooseConfig or pull it with
nativeResourceForContext from the context you will use for the Qt Quick
rendering. The latter is probably the way to go since you also need the
display, and eglGetCurrentDisplay() is not helpful at that stage due to the
lack of a curren
Ok, but I see that they use the existing context to get the eglDisplay and
eglConfig parameters that are needed for the createPBufferSurface call:
QPlatformNativeInterface *nativeInterface =
QGuiApplication::platformNativeInterface();
m_eglDisplay = static_cast(
nativeInterface->nativeR
That’s most likely used only for the texture handle that gets generated in that
function. Neither that nor the EGL_TEXTURE_* parameters are relevant in your
case.
Cheers,
Laszlo
From: interest-bounces+laszlo.agocs=theqtcompany@qt-project.org
[mailto:interest-bounces+laszlo.agocs=theqtcompa
Ah, excellent, so I just set up a QQuickWindow with the RenderControl as
parent, right?
Just one more question:
In the QtMultimedia D3D9 example they set up a QOpenGLContext with an
invisble QWindow as current context before creating the EGL Pbuffer. I
suppose this is in order to get the correct
Hi,
On 09/24/2015 05:15 PM, Thomas Sevaldrud wrote:
> This is great, thanks for very useful info!
>
> I'm not sure I understood Andew's part about rendering the Quick Scene
> graph, or I may have been a bit unclear when describing the problem.
> Basically I want to render a Qt Quick scene graph
This is great, thanks for very useful info!
I'm not sure I understood Andew's part about rendering the Quick Scene
graph, or I may have been a bit unclear when describing the problem.
Basically I want to render a Qt Quick scene graph and some custom OpenGL
graphics into a Direct3D control (D3DImag
Thank you, that was my issue.
On Sep 24, 2015, at 4:34 AM, Adrian Jäkel
mailto:a...@elane2k.com>> wrote:
*External Message - use caution*
Most probably you run into the problems with the recent android sdk. I think
there is some fix pending: https://bugreports.qt.io/browse/QTCREATORBUG-15032
Hi Thomas,
On 09/24/2015 03:11 PM, Thomas Sevaldrud wrote:
> Hi,
>
> I have earlier made an implementation of Qt/D3D integration by hacking
> into the ANGLE D3D SwapChain and extracting the D3DSurface directly there.
>
> However, this is a bit flakey, and I have had to change this code
> several
Hi,
Yes, doing something like
void *shareHandle;
eglQuerySurfacePointerANGLE(display, surface,
EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &shareHandle)
gives you a D3D share handle which can then be passed to CreateTexture or
OpenSharedResource.
QOffscreenSurface is not backed by an EGL pbuffe
Hi,
I have earlier made an implementation of Qt/D3D integration by hacking into
the ANGLE D3D SwapChain and extracting the D3DSurface directly there.
However, this is a bit flakey, and I have had to change this code several
times when new versions of Qt and ANGLE are released.
So, now I want to
Thiago Macieira wrote:
>> probably doesn't work only because setFocus() requires that the window be
>> active (= to the front). Adding an activateWindow() before the setFocus()
>> call gives FFM, but with window raising.
>
> Then you run into focus-stealing-prevention in window managers.
You m
On 09/23/2015 04:00 PM, Thiago Macieira wrote:
> On Tuesday 22 September 2015 16:09:57 Bill Crocker wrote:
>> 2 - During these periods, the invalid SYN cookies number on the server
>> steadily rises:
>> >netstat -ts | grep SYN
>> 302658 invalid SYN cookies received<---
>>
Well, I had a strike of inspiration and decided to try something that turned
out to be the reason. The dark trick to make this to work properly was not
related to Qt but to OSX. And apparently, if your application is not inside
a bundle directory (e.g. ./$(AppName.app)/Contents/MacOS/) then the pr
Most probably you run into the problems with the recent android sdk. I
think there is some fix pending:
https://bugreports.qt.io/browse/QTCREATORBUG-15032
Regards
Am 23.09.2015 um 22:28 schrieb Edward Sutton:
What are things to check when Android source code debugging stops
working?
I press
> On 23 Sep 2015, at 15:07, Adam Light wrote:
>
>
> Does the new code deal with actually drawing widgets containing icons
> correctly depending on the resolution of the display that widget is currently
> displayed on?
>
> For example, covering the following previous (possibly abandoned?) pat
Hi,
After some research I found that font draws correct on my button if I
don't set any graphics effects on it...
But if I set:
QGraphicsDropShadowEffect *eff = new QGraphicsDropShadowEffect();
eff->setBlurRadius(20);
eff->setColor(QColor(100, 100, 100, 200));
eff->setOffset(0,0);
setGraphicsE
Dear all,
We are currently integrating an offline help in our windows application
using QHelpEngine. The qch file is in the same folder than the executable.
When testing, it works well, and CLucene writes its index cache to a
subfolder of the help file folder.
When deploying with an installer, CL
Hi,
in my app on iOS fonts looks correct enstead of on QMenuBar and on my
custom button. I wrote about problem with QMenuBar before (look at my
previous letter).
But now I want to ask about QStylePainter. My custom button class uses
following drawing code:
QStylePainter p(this);
QStyleOptionB
Hi,
Why on iOS QMenuBar draws text so ugly? And look on the submenu... There
font renders fine. Problem exists only on menu bar... Look at the
screenshot.
___
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/i
You can look on https://bugreports.qt.io/browse/QTCREATORBUG-15032
BR,
Denis
2015-09-23 23:28 GMT+03:00 Edward Sutton :
> What are things to check when Android source code debugging stops working?
>
> I press debug run button then select my USB connected Android 5.1.1 device.
>
>
> It deploys to
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