OK, I've managed to access QQmlComponentAttached:
QQmlComponentAttached *attached =
QQmlComponent::qmlAttachedProperties(item);
Still don't know how to make it work with QQuickKeyNavigationAttached. Any
ideas?
Thanks!
Best,
Oleg
On Wed, Oct 1, 2014 at 2:43 PM, Oleg Shparber wrote:
> Hi all,
Am 02.10.14 20:19, schrieb Keith Gardner:
> ...
>
> "Could not resolve SDK path for 'macosx10.8'"
>
>
> I set the qmake variable QMAKE_MAC_SDK to "macosx10.10". This fixed the
> problem with XCode 6.* for me.
Yes, thank you so much, that solved it indeed!
For the record, I have now the fol
We have a desktop C++ application that uses the scenegraph, but we do not use
Qt Quick, or any specific OpenGL functionality on Windows.
We have a requirement to run on Windows XP SP3. (for probably one more year, I
know...)
I am confused about the recommendations for Angle Vs OpenGL on Windows
On Thu, Oct 2, 2014 at 1:11 PM, Till Oliver Knoll <
till.oliver.kn...@gmail.com> wrote:
> Hi,
>
> This might be silly, but "qmake / Qt 5.3.2 stopped working for me" on OS
> X 10.9.5 with latest Xcode 6.0.1 (the later was updated a couple of days
> ago, IIRC).
>
> Whenever I try to run qmake on a c
Hi,
This might be silly, but "qmake / Qt 5.3.2 stopped working for me" on OS
X 10.9.5 with latest Xcode 6.0.1 (the later was updated a couple of days
ago, IIRC).
Whenever I try to run qmake on a clean project - let's take the
"application example" - I now get the following error:
"Could not reso
Hi,
On Wednesday 01 Oct 2014 17:10:03 amit.2.deshpa...@continental-corporation.com
wrote:
> Hello everyone,
>
> Thank you for some of the suggestions.
> The problem was: I had downloaded the Qt3D package from the git website.
>
> It is recommended to clone it and not download it.
> If someone e