On Wed, 24 Aug 2005, Uwe Thiem wrote:
> Folks, we have got computing power on our desks that equals that of a medium
> sized data centre 10 years ago. Of course, I want the bloody computer and its
> tools to do all the sidetracking little tasks and concentrate myself on
> algorithms and data struc
Okay, I just uploaded the new release to sourceforge.
Its version 1.0.2
As always 3 files: binaries as tar.gz, rpm and source as tar.gz.
Don't forget to make the highscores.dat writable for the user.
And yes, I have to rewrite the waffen (weapons) and zauber (spells) readme's
to english.
Will d
Sometimes even programming should be allowed to be a bit of fun :-)
And the users profit of it too, because my programs there never hangs
themselves up!
In the C Version we could always game as far as somebody found the bug. The
mightiest monster in the Labyrinth :-))
Am Mittwoch, 24. Augu
You should have a look at purebasic. Inline Assembler is possible here
too! :-)
You are right C is a lot easier than Assembler.
But Purebasic is a lot easier that C too :-)
Am Mittwoch, 24. August 2005 19:34 schrieb A. Khattri:
> On Wed, 24 Aug 2005, Markus [utf-8] Döbele wrote:
> > The code I
I would say writing a game with a scripting language is not possible.
Or is there any? Are our machines today powerful enough for that?
Java totally sucks! The licence of sun is horrible! And its awfully slow.
So I am running short in options...
Am Mittwoch, 24. August 2005 14:22 schrieb Mata
It generates Assembler code.
When you use the -c parameter you can have a look at the generated code.
You always need fasm to compile your program.
Am Mittwoch, 24. August 2005 11:30 schrieb Frank Schafer:
> further questions / info.
>
> Seems PureBasic is a direct dependency for all programs "co
Yes purebasic is generating assembler code out of its commands.
Anders Anderson did the assembler stuff.
And he did a quite good job I think :-)
Am Mittwoch, 24. August 2005 10:25 schrieb Frank Schafer:
> right, and that means we have to study PB's syntax ... what I'm doing
> just now if I have
On 24 August 2005 18:34, A. Khattri wrote:
> On Wed, 24 Aug 2005, Markus [utf-8] Döbele wrote:
> > The code I think is not the problem. But I think it is still a lot of
> > work. By the way I don't like C too much (we had a C Version once and
> > only encountered problems all the time :-( Buffer ov
On Wed, 24 Aug 2005, Markus [utf-8] Döbele wrote:
> The code I think is not the problem. But I think it is still a lot of work.
> By the way I don't like C too much (we had a C Version once and only
> encountered problems all the time :-( Buffer overflows and all this nice
> stuff is a big problem
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Markus Döbele wrote:
> The code I think is not the problem. But I think it is still a lot of work.
> By the way I don't like C too much (we had a C Version once and only
> encountered problems all the time :-( Buffer overflows and all this nice
> stu
Right Markus I have written an ebuild that installs the package and it
works, although I am not sure if its how a pro would have done it.
It downloads the compiled version 1.0.0 from sourceforge (can't test it
on 1.0.1 or 1.0.2 until you put them on sourceforge.) Once you have done
that, and I hav
further questions / info.
Seems PureBasic is a direct dependency for all programs "compiled" with
it. They will probably use the shared library which comes with
PureBasic.
I wonder ...
There is a static library amongst the PureBasic binary too. Maybe
PureBasic "compiles" the way VisualBasic up to
Markus, you just keep working on the program and make sure you upload it
to sourceforge, I'll do the ebuilds :-)
On Wed, 2005-08-24 at 10:06 +0200, Markus Döbele wrote:
> Okay, but this means to me that it makes no real difference if I upload it to
> 2 destinations all the time.
> I am living in
right, and that means we have to study PB's syntax ... what I'm doing
just now if I have some time.
PB itself is probably written in C. A compiler with less than 140kB IMHO
isn't written in C++.
BTW: Have a look at ``strings pbcompiler | more''!
It's VEERY interesting. Seems pbcompiler simply
Agreed C IS faster.
But no fun at all.
Am Mittwoch, 24. August 2005 09:13 schrieb Matan Peled:
> Frank Schafer wrote:
> > Hmmm, a game IS an application (for gaming purposes) ;-))
> >
> > Fast scrolling and all of this stuff isn't made by PB but by library
> > routines (SDL on Linux). So every (I
The code I think is not the problem. But I think it is still a lot of work.
By the way I don't like C too much (we had a C Version once and only
encountered problems all the time :-( Buffer overflows and all this nice
stuff is a big problem of this language!)
Maybe a C Fan is reading this and li
Okay, but this means to me that it makes no real difference if I upload it to
2 destinations all the time.
I am living in Argentina and my internet connection here is very slow :-(
When we have to write a special file (ebuild) anyway so I would suggest to
rename the funny name the server is givi
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Frank Schafer wrote:
> I think SDL has an API, don't you think too?
> ;)
Well, of course. But it wasn't used before, rather PureBasic's one was used.
Now we need to use that API (Thats what I meant by "Talking to SDL"...)
- --
[Name ] :: [Ma
On Wed, 2005-08-24 at 10:13 +0300, Matan Peled wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Frank Schafer wrote:
> > Hmmm, a game IS an application (for gaming purposes) ;-))
> >
> > Fast scrolling and all of this stuff isn't made by PB but by library
> > routines (SDL on Linux).
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Frank Schafer wrote:
> Hmmm, a game IS an application (for gaming purposes) ;-))
>
> Fast scrolling and all of this stuff isn't made by PB but by library
> routines (SDL on Linux). So every (I mean EVERY) language should handle
> this if the system do
Hmmm, a game IS an application (for gaming purposes) ;-))
Fast scrolling and all of this stuff isn't made by PB but by library
routines (SDL on Linux). So every (I mean EVERY) language should handle
this if the system does it handle.
By the way, we definitely can change the programming language b
Hallo, wie Du vielleicht an meiner e-mail erkennst (am Namen) ... meine
Muttersprache ist Deutsch. ;-)))
Hi, as you possibly recognize by my e-mail (the name) ... my native
language is German ;-)))
I got a PB installation and there is some doc about the (programming)
language in the tar ball.
In
On Mon, 22 Aug 2005, Wayne Clement wrote:
> try PowerBasic
Ah, a contradiction in terms ;-)
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gentoo-user@gentoo.org mailing list
On Tue, 23 Aug 2005 23:48:45 +0200
Markus Döbele wrote:
> Okay, then lets use sourceforge.
> I will release a new version tonight! Will be 1.0.2.
>
> (Integrated 10 new magical items, The special levels look really nice now and
> I included a new one: underground forest. The dragon room is new
Okay, then lets use sourceforge.
I will release a new version tonight! Will be 1.0.2.
(Integrated 10 new magical items, The special levels look really nice now and
I included a new one: underground forest. The dragon room is new. And we got
a room for trainers now :-) )
How do we handle it wi
On Tue, 2005-08-23 at 22:02 +0200, Markus Döbele wrote:
> I got a response of the other programmer.
> He told me that we got a cms on this server, which also provides the files.
>
> Is also sends a http header:
>
> Content-disposition: filename=$filename
> Content-type: $mimetype
> Content-length
I got a response of the other programmer.
He told me that we got a cms on this server, which also provides the files.
Is also sends a http header:
Content-disposition: filename=$filename
Content-type: $mimetype
Content-length: $filesize
Pragma: no-cache
Expires: 0
We also got a sourceforge site.
You are absolutely right.
We got a multidimesional record for the players. Which is called spieler in
german.
I will step by step translate everything to english if anybody here likes to
participate in delepment.
Gentoo users seem to be different. Our Windows gamers all never wanted to
partici
Believe me its not like you can change a program with a few search and
replaces to a new language.
Trust me. I am a programmer since 16 years.
Am Dienstag, 23. August 2005 10:04 schrieb Frank Schafer:
> . :-D
>
> ...
>
> that makes 5 (in words FIVE) lines of code a day.
>
> ;-)))
>
> Markus,
But this is a game and not an aplication.
I need fast scrolling and all this stuff. I don't think this languages can
handle that.
Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn:
> Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele:
> > Purebasic is very fast. The generated as
We have rewritten it in STOS, C, Blitzbasic and Purebasic.
There is always a lot to change.
I don't like C.
Habe you ever tried to write a game with this language?
Its no fun.
If you like. Do it. You can use all the stuff we got.
Am Dienstag, 23. August 2005 09:43 schrieb Frank Schafer:
> Wow,
Frank Schafer schreef:
> The only thing I don't understand after 5 minutes looking at the code;
>
> what means:
>
> spieler(i) \Status = 1
>
I don't know anything about code, but I looked at this and immediately saw
spieler = Player
in German.
Maybe that helps you understand what it's doing
Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele:
> Purebasic is very fast. The generated assembler code kicks ass.
> And I can compile it for Linux, Mac OS and Windows.
>
> If I find a Open Source Basic Compiler that can do the task. I consider
> rewriting it again.
Did you ever l
On Tue, 2005-08-23 at 20:38 +1200, Nick Rout wrote:
> On Tue, 2005-08-23 at 08:31 +0200, Frank Schafer wrote:
> > Every file which comes from Sicromoft (R) Wondies (TM) has execute
> > permission set.
> >
> > That's not an error. Due to Sicromoft this is a FEATURE ;-)))
>
> That would be an expla
On Tue, 2005-08-23 at 08:31 +0200, Frank Schafer wrote:
> Every file which comes from Sicromoft (R) Wondies (TM) has execute
> permission set.
>
> That's not an error. Due to Sicromoft this is a FEATURE ;-)))
That would be an explanation if all the files in the tarball had their
execute bit set,
. :-D
...
that makes 5 (in words FIVE) lines of code a day.
;-)))
Markus, please don't get me wrong. I know that most of the work is to
work out the game logic.
Rewriting will be pure coding.
I did (inside the unpacked source tree):
``cat * | grep -v ^';' | wc -l''
You see, this is stil
Wow, 1MB sourcecode within 12 years! ;-)
It should be rewriteable to ... say ... C within a few months.
(I prefer C rather than C++)
On Tue, 2005-08-23 at 09:06 +0200, Markus Döbele wrote:
> Purebasic is very fast. The generated assembler code kicks ass.
> And I can compile it for Linux, Mac O
Purebasic is very fast. The generated assembler code kicks ass.
And I can compile it for Linux, Mac OS and Windows.
If I find a Open Source Basic Compiler that can do the task. I consider
rewriting it again.
We are programming this game since 12 years :-)
The first Version we programmed on the A
You are right. Thats a feature!
I will get gid of it!
:-)
Am Dienstag, 23. August 2005 08:31 schrieb Frank Schafer:
> On Tue, 2005-08-23 at 17:36 +1200, Nick Rout wrote:
> > On Tue, 2005-08-23 at 17:13 +1200, Nick Rout wrote:
> > > Anyway, if you fix the downloading, I will do my best to write y
You are right. I will fix the permissions.
Hey, you gentoo guys take all this stuff seriously!
I like that!
Am Dienstag, 23. August 2005 07:36 schrieb Nick Rout:
> On Tue, 2005-08-23 at 17:13 +1200, Nick Rout wrote:
> > Anyway, if you fix the downloading, I will do my best to write you an
> > e
Hi Markus,
have you ever wondered about the possibility to rewrite your game to
another programming language. There's a lot of possibilities (even for
FSF game engines).
Just a thought
Frank
On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote:
> So we have to treat Lost Labyrinth as closed so
On Tue, 2005-08-23 at 17:36 +1200, Nick Rout wrote:
> On Tue, 2005-08-23 at 17:13 +1200, Nick Rout wrote:
> > Anyway, if you fix the downloading, I will do my best to write you an
> > ebuild. I am half way through it.
>
> Oh and perhaps you could explain the rather weird permissions on the
> file
On Tue, 2005-08-23 at 17:13 +1200, Nick Rout wrote:
> Anyway, if you fix the downloading, I will do my best to write you an
> ebuild. I am half way through it.
Oh and perhaps you could explain the rather weird permissions on the
files in the tarball, viz:
-rw-r--r-- 1 nick users 3809210 Aug 22
On Tue, 2005-08-23 at 03:25 +0200, Markus Döbele wrote:
> I forwarded this message to the other programmer of laby that is maintaining
> the homepage. I let you know what we can do.
>
> I never used wget. But could you specify that he downloads everthing from
> "http://laby.toybox.de/download15/
I forwarded this message to the other programmer of laby that is maintaining
the homepage. I let you know what we can do.
I never used wget. But could you specify that he downloads everthing from
"http://laby.toybox.de/download15/"; ? Because there I will store all the
future versions of the ga
I am trying to make an ebuild.
when i download the compiled tarball with wget using this url:
http://laby.toybox.de/download15/laby_1.0.1.tar.gz
I get a file called download2.php\?fileid\=15 which i then have to
rename to laby_1.0.1.tar.gz
This is not a good start.
So whats up with your web se
So we have to treat Lost Labyrinth as closed source.
Because the source code of this game is only useful to other purebasic
programmers. And people that got the compiler. I understand.
Can't change that.
Am Montag, 22. August 2005 22:52 schrieb Matan Peled:
> Markus Döbele wrote:
> > I created a
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Markus Döbele wrote:
> I created a tar.gz Version of this game too.
> I'm sorry that its not possible to compile it with the demo version of the
> compiler.
>
> What are gentoo users doing with other binary packages?
> Like Acrobat Reader?
>
> Is th
rom: Matan Peled [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 22, 2005 12:41 PM
> To: gentoo-user@lists.gentoo.org
> Subject: Re: [gentoo-user] Lost Labyrinth
>
> Christoph Gysin wrote:
> > This is bad. Opensource software shouldn't depend on commercial stuff.
>
> A
ebuild sounds good to me :-)
I think it should be as easy as possible for gentoo users to install the game.
Its fully open source. Only the compiler is not.
Am Montag, 22. August 2005 18:40 schrieb Matan Peled:
> Christoph Gysin wrote:
> > This is bad. Opensource software shouldn't depend on com
a google and found PureBasic and it has a linux version
> > > and apears to have some visualbasic compatibility.
> > >
> > > www.purebasic.com
> > >
> > > I didn't see any other that might use the ".pb" ending.
> > >
> > > - Original Messa
I created a tar.gz Version of this game too.
I'm sorry that its not possible to compile it with the demo version of the
compiler.
What are gentoo users doing with other binary packages?
Like Acrobat Reader?
Is this a big problem for this system?
Am Montag, 22. August 2005 12:07 schrieb Matan P
If people like to get involved in programming for this game I will translate
everything to english. The game itself I translated to english, german and
spanish.
Am Montag, 22. August 2005 09:01 schrieb Martin Marcher:
> Am Montag 22 August 2005 08:54 schrieb Matan Peled:
> > ; Aktive Zauber loe
Its written in Purebasic.
www.purebasic.com
And it needs sdl to run.
Am Montag, 22. August 2005 07:40 schrieb Nick Rout:
> On Mon, 2005-08-22 at 07:06 +0200, Markus Döbele wrote:
> > I also created a rpm version of the game. I have no idea yet what I
> > have to do
> > to make it easy to install
and their
*nix and mac development went out the window...
John D
-Original Message-
From: Matan Peled [mailto:[EMAIL PROTECTED]
Sent: Monday, August 22, 2005 12:41 PM
To: gentoo-user@lists.gentoo.org
Subject: Re: [gentoo-user] Lost Labyrinth
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Christoph Gysin wrote:
> This is bad. Opensource software shouldn't depend on commercial stuff.
Agreed, I'm not really willing to spend my time on a 'semi-opensource' app
either.
Writing an ebuild for a binary app isn't all that hard, and it might b
> This is bad. Opensource software shouldn't depend on commercial stuff.
>
> In this case, I'm not willing to spend my time building a
> package for it.
>
> > A binary package is our only choice.
>
> Good luck then...
Well it's possible to emerge ut2004 which requires you to bring your own
bin
Matan Peled wrote:
Christoph Gysin wrote:
To get a chance of getting it included in the portage tree, you'll need
to provide a package with everything needed to build the game from
source. Some sort of build instruction would also be nice.
But we can't... It requires a commercial basic compil
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Christoph Gysin wrote:
> To get a chance of getting it included in the portage tree, you'll need
> to provide a package with everything needed to build the game from
> source. Some sort of build instruction would also be nice.
But we can't... It requi
Markus Döbele wrote:
A few days ago we finally released the first final version of our game "Lost
Labyrinth" for Linux.
The newest version at the moment is 1.0.1.
I also created a rpm version of the game. I have no idea yet what I have to do
to make it easy to install for gentoo users.
We nee
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Martins Steinbergs wrote:
> i extracted tar.gz version under user and run ~/laby/laby
> graphics, sound, everything works nice. no problem quiting. game disables
> Alt+Tab, so to get to other windowed task should quit game.
>
> Martins
Yeah, it work
".pb" ending.
> >
> > - Original Message -
> > From: "Matan Peled" <[EMAIL PROTECTED]>
> > To:
> > Sent: Monday, August 22, 2005 3:21 AM
> > Subject: Re: [gentoo-user] Lost Labyrinth
> >
> > > -BEGIN PGP SIGNED MESSAGE-
> > > Hash: SHA1
> > >
> > > Wayne Clement wrote:
> > > > try PowerBasic
> > >
> > > Seems right. And how do I compile it?
>
> --
> Nick Rout <[EMAIL PROTECTED]>
--
gentoo-user@gentoo.org mailing list
any other that might use the ".pb" ending.
>
> - Original Message -
> From: "Matan Peled" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, August 22, 2005 3:21 AM
> Subject: Re: [gentoo-user] Lost Labyrinth
>
> > -BEGIN PGP SIGNED MESSAGE-
>
t; <[EMAIL PROTECTED]>
> To:
> Sent: Monday, August 22, 2005 3:21 AM
> Subject: Re: [gentoo-user] Lost Labyrinth
>
>
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA1
> >
> > Wayne Clement wrote:
> > > try PowerBasic
> >
> > Seems right. And how do I compile it?
> >
>
--
Nick Rout <[EMAIL PROTECTED]>
--
gentoo-user@gentoo.org mailing list
lt;[EMAIL PROTECTED]>
> To:
> Sent: Monday, August 22, 2005 3:21 AM
> Subject: Re: [gentoo-user] Lost Labyrinth
>
>
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA1
> >
> > Wayne Clement wrote:
> > > try PowerBasic
> >
> > Seems right. And how do I compile it?
> >
>
--
Nick Rout <[EMAIL PROTECTED]>
--
gentoo-user@gentoo.org mailing list
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Wayne Clement wrote:
> I don't know. Power basic is windows/dos only. I was looking at the ".pb".
> I did a google and found PureBasic and it has a linux version and apears to
> have some visualbasic compatibility.
>
> www.purebasic.com
>
> I didn't
nding.
- Original Message -
From: "Matan Peled" <[EMAIL PROTECTED]>
To:
Sent: Monday, August 22, 2005 3:21 AM
Subject: Re: [gentoo-user] Lost Labyrinth
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Wayne Clement wrote:
> > try PowerBasic
>
> Seems
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Wayne Clement wrote:
> try PowerBasic
Seems right. And how do I compile it?
- --
[Name ] :: [Matan I. Peled]
[Location ] :: [Israel]
[Public Key] :: [0xD6F42CA5]
[Keyserver ] :: [keyserver.kjsl.com]
encrypted
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Martin Marcher wrote:
> looks like some (visual) basic stuff.
>
> hmm maybe I'll download the source and translate the comments to english. so
> if this game has such a big userbase at least the source is
> internationalized :)
>
It does look ver
try PowerBasic
- Original Message -
From: "Matan Peled" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 22, 2005 2:54 AM
Subject: Re: [gentoo-user] Lost Labyrinth
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Nick Rout wrote:
Am Montag 22 August 2005 08:54 schrieb Matan Peled:
> ; Aktive Zauber loeschen
> For j = 1 To #ANZ_SPIELER
>For i = 1 To 15
> aktive (i,j) \nr = 0
> aktive (i,j) \dauer = 0
>Next
> Next
looks like some (visual) basic stuff.
hmm maybe I'll download the source and translate the
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Nick Rout wrote:
> what language is it written in?
Good question. I downloaded the source in attempt to figure it out... The files
all have the extension of ".pb", all comments start with ";", and a block of
code looks something like this:
; Aktive Z
On Mon, 2005-08-22 at 07:06 +0200, Markus Döbele wrote:
> I also created a rpm version of the game. I have no idea yet what I
> have to do
> to make it easy to install for gentoo users.
>
> Maybe you like to include our game in your distribution?
> Its only 4.4 MB big.
> Its a game like the old
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