..... :-D

...

that makes 5 (in words FIVE) lines of code a day.

;-)))

Markus, please don't get me wrong. I know that most of the work is to
work out the game logic.

Rewriting will be pure coding.

I did (inside the unpacked source tree):

``cat * | grep -v ^';' | wc -l''

You see, this is still counting empty lines.

Otherwise I had a short look at the language as is. It is a very simple
semantics. 
The only thing I don't understand after 5 minutes looking at the code;

what means:

spieler(i) \Status = 1

for instance. Is "spieler" an array of structs and Status dereferences a
member variable of this struct?

Again otherwise the rewrite could be automated using awk or Perl.

Your work seems to be well structured. Congratulations.

Regards
Frank


On Tue, 2005-08-23 at 09:43 +0200, Frank Schafer wrote:
> Wow, 1MB sourcecode within 12 years! ;-)
> 
> It should be rewriteable to ... say ... C within a few months.
> 
> (I prefer C rather than C++)
> 
> 
> 
> On Tue, 2005-08-23 at 09:06 +0200, Markus Döbele wrote:
> > Purebasic is very fast. The generated assembler code kicks ass.
> > And I can compile it for Linux, Mac OS and Windows.
> > 
> > If I find a Open Source Basic Compiler that can do the task. I consider 
> > rewriting it again.
> > 
> > We are programming this game since 12 years :-)
> > The first Version we programmed on the Atari ST!  :-))
> > There the language was calles STOS.
> > 
> > 
> > Am Dienstag, 23. August 2005 08:33 schrieb Frank Schafer:
> > > Hi Markus,
> > >
> > > have you ever wondered about the possibility to rewrite your game to
> > > another programming language. There's a lot of possibilities (even for
> > > FSF game engines).
> > >
> > > Just a thought
> > > Frank
> > >
> > > On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote:
> > > > So we have to treat Lost Labyrinth as closed source.
> > > > Because the source code of this game is only useful to other purebasic
> > > > programmers. And people that got the compiler. I understand.
> > > > Can't change that.
> > > >
> > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled:
> > > > > Markus Döbele wrote:
> > > > > > I created a tar.gz Version of this game too.
> > > > > > I'm sorry that its not possible to compile it with the demo version
> > > > > > of the compiler.
> > > > > >
> > > > > > What are gentoo users doing with other binary packages?
> > > > > > Like Acrobat Reader?
> > > > > >
> > > > > > Is this a big problem for this system?
> > > > >
> > > > > No, Portage can handle binary apps just fine. We have Java, Unreal
> > > > > Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All kinds of
> > > > > binary-only apps.
> > > > >
> > > > > But all of them are closed-source (Except for the -bin version of some
> > > > > rather big packages, manly to save people the compile time...).
> > > > >
> > > > > It feels kinda wrong to install a binary package of a (small)
> > > > > open-source app on a source-based system...
> > > > >
> > > > > Its also weird having an opensource app that you can only compile 
> > > > > using
> > > > > a non-free (as in beer) compiler...
> > > > >
> > > > > --
> > > > > [Name      ]   ::  [Matan I. Peled    ]
> > > > > [Location  ]   ::  [Israel            ]
> > > > > [Public Key]   ::  [0xD6F42CA5        ]
> > > > > [Keyserver ]   ::  [keyserver.kjsl.com]
> > > > > encrypted/signed  plain text  preferred
> > 
> 

-- 
gentoo-user@gentoo.org mailing list

Reply via email to