> On Tue, 08 Jul 2014, Jonathan Callen wrote:
> On 07/08/2014 08:32 AM, Ulrich Mueller wrote:
>> It certainly differs between distros. Debian generally uses
>> /usr/games and has a games group for score files. Fedora has chosen
>> to ignore the FHS and installs everything in /usr/bin. IIUC, th
On Wed, Jul 9, 2014 at 2:06 AM, Samuli Suominen wrote:
>
> On 09/07/14 07:24, Tom Wijsman wrote:
>>> [...] confusions with newer people...
>> Ironically; my first Portage tree action "add a directory" got a "don't
>> throw [expletive] into [games category]" reply, before adding the ebuild.
>>
>> O
On 07/08/2014 21:48, Matthew Thode wrote:
> arm has a historical problem with stabilization, while keywording
> doesn't require access to all arm sub-arches the problem with the
> stabilization slowness causes running a full ~arm to become hard. By
> that I mean that if someone keywords something
On 07/08/2014 09:25, Michał Górny wrote:
>
> 3) qmail-related ebuilds that needed to access restricted files (no
> details yet).
I believe this relates to /var access. qmail is noted in our security
guide[1] for its desire to want to install itself into /var/qmail[2],
including binaries, libs, e
On Mon, Jul 7, 2014 at 9:39 PM, Duncan <1i5t5.dun...@cox.net> wrote:
> But from the sound of things, default backtrack=10, multilib, full
> @system set and default profile use, on spinning rust, is getting all but
> intolerable now. =:^(
Actually a mix of RAID0 and RAID1 over fast, new-ish SSDs --
Am Dienstag 08 Juli 2014, 12:57:59 schrieb Kent Fredric:
> On 8 July 2014 06:59, Andreas K. Huettel wrote:
> > # Filter never was part of core Perl, no idea why we have a virtual.
> > # It was moved from perl-core to dev-perl and the virtual will be
> > # removed. Please depend on dev-perl/Filter
On 07/09/14 05:09, Joshua Kinard wrote:
On 07/08/2014 21:48, Matthew Thode wrote:
arm has a historical problem with stabilization, while keywording
doesn't require access to all arm sub-arches the problem with the
stabilization slowness causes running a full ~arm to become hard. By
that I mean
Greg Turner posted on Wed, 09 Jul 2014 02:52:31 -0700 as excerpted:
> On Mon, Jul 7, 2014 at 9:39 PM, Duncan <1i5t5.dun...@cox.net> wrote:
>> But from the sound of things, default backtrack=10, multilib, full
>> @system set and default profile use, on spinning rust, is getting all
>> but intolerab
Dnia 2014-07-08, o godz. 16:17:02
Ulrich Mueller napisał(a):
> > On Tue, 8 Jul 2014, Michał Górny wrote:
>
> > b) SUPPLEMENTARY_GROUPS support [2]. The idea is to use setgroups()
> > to transparently enable group membership for the build process.
>
> > Advantages:
>
> > - transparent, rela
09.07.2014 03:08, hasufell пишет:
> Pacho Ramos:
>>
>> What kind of games packages does he want to maintain in a "strictly"
>> way? Maybe one way to cooperate would be to have two herds:
>> - games-base (or similar) -> the more "stricter" and the one Mr_Bones
>> would likely still prefer to handle
В письме от Вт, 8 июля 2014 18:22:50 пользователь Samuli Suominen написал:
> It seems to me like people aren't making the effort of joining to the
> team and meeting the high quality
> ebuild syntax they've kept up...
Samuli! With all my respect to you personally, please, don't tell anything
abou
On 07/09/2014 01:40 PM, Anthony G. Basile wrote:
> On 07/09/14 05:09, Joshua Kinard wrote:
>> On 07/08/2014 21:48, Matthew Thode wrote:
>>> arm has a historical problem with stabilization, while keywording
>>> doesn't require access to all arm sub-arches the problem with the
>>> stabilization slown
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On 07/08/2014 09:48 PM, Matthew Thode wrote:
> arm has a historical problem with stabilization, while keywording
> doesn't require access to all arm sub-arches the problem with the
> stabilization slowness causes running a full ~arm to become hard. By
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Hash: SHA1
09.07.2014 20:10, Manuel Rüger ?:
> On 07/09/2014 01:40 PM, Anthony G. Basile wrote:
>> On 07/09/14 05:09, Joshua Kinard wrote:
>>> On 07/08/2014 21:48, Matthew Thode wrote:
arm has a historical problem with stabilization, while keywording
>
On Wed, Jul 9, 2014 at 11:28 AM, Sergey Popov wrote:
> But, honesly, i can not see problem in this. We have similar problem in
> ARM team, which was fixed by electing new leads by those, who really did
> most of ARM stuff AND actively responds on e-mails.
Doing this and giving the games team a ch
On 09/07/14 18:35, Vadim A. Misbakh-Soloviov wrote:
> В письме от Вт, 8 июля 2014 18:22:50 пользователь Samuli Suominen написал:
>> It seems to me like people aren't making the effort of joining to the
>> team and meeting the high quality
>> ebuild syntax they've kept up...
> Samuli! With all my r
On Wed, Jul 9, 2014 at 5:34 AM, Duncan <1i5t5.dun...@cox.net> wrote:
> Have you /tried/ backtrack=0?
Yeah. I had backtrack=1 as my default for a good while before my
overlay started getting cray-cray. It's fast -- well, less slow -- but
diagnostically unhelpful when anything goes "wrong".
I gues
On Wed, 09 Jul 2014 09:06:11 +0300
Samuli Suominen wrote:
>
> On 09/07/14 07:24, Tom Wijsman wrote:
> >> [...] confusions with newer people...
> > Ironically; my first Portage tree action "add a directory" got a
> > "don't throw [expletive] into [games category]" reply, before
> > adding the ebu
On Wed, 09 Jul 2014 21:01:02 +0300
Samuli Suominen wrote:
>
> On 09/07/14 18:35, Vadim A. Misbakh-Soloviov wrote:
> > В письме от Вт, 8 июля 2014 18:22:50 пользователь Samuli Suominen
> > написал:
> >> It seems to me like people aren't making the effort of joining to
> >> the team and meeting th
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