Re: [gentoo-dev] games.eclass

2015-08-21 Thread James Le Cuirot
On Fri, 21 Aug 2015 12:42:07 -0700 "Daniel Campbell (zlg)" wrote: > > Sure, we did drop this, but I don't really see this line of > > argument actually accomplishing anything productive. Creating a > > games team that fixes these issues would be productive. Letting > > others fix them is also p

Re: [gentoo-dev] games.eclass

2015-08-21 Thread Daniel Campbell (zlg)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 On 08/21/2015 10:39 AM, Rich Freeman wrote: > On Fri, Aug 21, 2015 at 11:10 AM, hasufell > wrote: >> On 08/21/2015 08:50 AM, Ulrich Mueller wrote: On Fri, 21 Aug 2015, hasufell wrote: >>> Like allowing that devs may or may not use ga

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Daniel Campbell (zlg)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 On 08/21/2015 03:31 AM, Rich Freeman wrote: > On Fri, Aug 21, 2015 at 4:31 AM, Daniel Campbell (zlg) > wrote: >> Based on what I'm seeing in this thread, the problem seems to >> center around the description and application of the `dedicated` >> fla

Re: [gentoo-dev] games.eclass

2015-08-21 Thread Rich Freeman
On Fri, Aug 21, 2015 at 2:17 PM, hasufell wrote: > > I don't know. Stick to your word, maybe? I'm glad we have you here to be our conscience. :) I'm sure this will go on the next agenda. However, the decision to kick the can was actually an intentional one. We were hoping to see more interest

[gentoo-dev] Re: QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Duncan
hasufell posted on Fri, 21 Aug 2015 17:27:06 +0200 as excerpted: > On 08/21/2015 02:04 PM, Rich Freeman wrote: >> Right now there isn't even a functional games team to leave alone, and >> this isn't just about games. >> >> > Exactly. Start there, instead of having the council or QA impose games

Re: [gentoo-dev] games.eclass

2015-08-21 Thread hasufell
On 08/21/2015 07:39 PM, Rich Freeman wrote: > On Fri, Aug 21, 2015 at 11:10 AM, hasufell wrote: >> On 08/21/2015 08:50 AM, Ulrich Mueller wrote: On Fri, 21 Aug 2015, hasufell wrote: >>> Like allowing that devs may or may not use games.eclass, so that users cannot expect consist

Re: [gentoo-dev] games.eclass

2015-08-21 Thread Rich Freeman
On Fri, Aug 21, 2015 at 11:10 AM, hasufell wrote: > On 08/21/2015 08:50 AM, Ulrich Mueller wrote: >>> On Fri, 21 Aug 2015, hasufell wrote: >> >>> Like allowing that devs may or may not use games.eclass, so that >>> users cannot expect consistent behavior for games anymore? >> >> Sorry, but th

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Rich Freeman
On Fri, Aug 21, 2015 at 11:27 AM, hasufell wrote: > On 08/21/2015 02:04 PM, Rich Freeman wrote: >> Right now there isn't even a functional games team to leave alone, and >> this isn't just about games. >> > > Exactly. Start there, instead of having the council or QA impose games > policies. It's n

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread hasufell
On 08/21/2015 02:04 PM, Rich Freeman wrote: > Right now there isn't even a functional games team to leave alone, and > this isn't just about games. > Exactly. Start there, instead of having the council or QA impose games policies. It's not their job.

Re: [gentoo-dev] games.eclass

2015-08-21 Thread hasufell
On 08/21/2015 08:50 AM, Ulrich Mueller wrote: >> On Fri, 21 Aug 2015, hasufell wrote: > >> Like allowing that devs may or may not use games.eclass, so that >> users cannot expect consistent behavior for games anymore? > > Sorry, but that is not accurate. Usage of games.eclass has been > depr

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Ciaran McCreesh
On Thu, 20 Aug 2015 20:03:26 +0200 hasufell wrote: > That increases the burden of managing configuration and further abuses > REQUIRED_USE where it wasn't meant to be used in the first place. Daily reminder that there's no such thing as "how REQUIRED_USE is meant to be used in the first place", b

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Rich Freeman
On Fri, Aug 21, 2015 at 7:28 AM, Alexander Berntsen wrote: > As an old-school gamer and someone who runs dedicated servers and have > done so for years, I disagree. So would a lot of gamers. As an old-school gamer I think the USE=client/server thing makes a lot of sense. So would a lot of gamers

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Alexander Berntsen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 On 21/08/15 12:58, Rich Freeman wrote: > Somebody made the argument that sometimes having consistency > within domains matters more than global consistency. I can buy > that argument, but I don't think this is one of those cases. As an old-school ga

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Rich Freeman
On Fri, Aug 21, 2015 at 6:31 AM, Rich Freeman wrote: > The eclass isn't officially deprecated, but it probably should be. > You should install a game just like you'd install a word-processor or > a web browser. It is just another desktop application (99% of the > time). Ugh, I should have read u

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Rich Freeman
On Fri, Aug 21, 2015 at 3:16 AM, Sergey Popov wrote: > > > While i am all for unification, i do not think that this is the case, > where QA should be involved. "Dedicated server" is established phrase, > that all users, who wants to maintain such services, know. So, i do not > think that our dire

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Rich Freeman
On Fri, Aug 21, 2015 at 4:31 AM, Daniel Campbell (zlg) wrote: > Based on what I'm seeing in this thread, the problem seems to center > around the description and application of the `dedicated` flag. I'm > fully in favor of the `server` and `client` flags because they're > clear and consistent. ++

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Daniel Campbell (zlg)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 On 08/20/2015 10:42 AM, Michał Górny wrote: > Hi, > > Right now, a number of game packages are using USE=dedicated to > control 'installing a dedicated game server only'. Aside to that, > some game packages also have USE=server that controls buildin

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Kent Fredric
On 21 August 2015 at 19:16, Sergey Popov wrote: > Now, THAT should be fixed either way - by moving 'dedicated' to > 'server'(for those packages), or, preferabbly - by allowing > USE='dedicated' to work as hasufell said - build ONLY dedicated server > and no client at all. Another compromise that

Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server

2015-08-21 Thread Sergey Popov
20.08.2015 20:42, Michał Górny пишет: > Hi, > > Right now, a number of game packages are using USE=dedicated to control > 'installing a dedicated game server only'. Aside to that, some game > packages also have USE=server that controls building the server itself. > Non-game package use USE=client