michael kapelko writes:
> Recently I found out a surprising requirement to compile own
> application with Horde3D library (http://horde3d.org/), OpenGL 3D
> graphics engine.
> Horde3D library links to shared GL library. But -lHorde3D must be
> listed *before* -lGL for any application to work corr
Hello.
Recently I found out a surprising requirement to compile own application
with Horde3D library (http://horde3d.org/), OpenGL 3D graphics engine.
Horde3D library links to shared GL library. But -lHorde3D must be listed
*before* -lGL for any application to work correctly. If I link the
appl