Hello.
Recently I found out a surprising requirement to compile own application with Horde3D library (http://horde3d.org/), OpenGL 3D graphics engine. Horde3D library links to shared GL library. But -lHorde3D must be listed *before* -lGL for any application to work correctly. If I link the application first to GL, and only then to Horde3D, then it merely segfaults when Horde3D's init calls glCreateShader, a GL library function. We have several speculations about what causes this particular order for the linker: http://horde3d.org/forums/viewtopic.php?f=2&t=384 But I'd like to know real reason of this surprising order of linkage requirement.
Thanks.

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