On 06/12/2011 03:50 PM, Tomek wrote:
> I've ported around 20 OpenGl tutorials already and you can find them on
> gambasforum.com.
gambasforum.com has been moved to whiteislandsoftware.com. I found all
the OpenGL examples here:
http://whiteislandsoftware.com/forum/index.php?page=topicview&type=m
Le Sunday 12 June 2011 21:50:10, Tomek a écrit :
> I found the solution to my problem with stencil clipping by adding a line to
> sdlwindow.cpp file and recompiling Gambas3.
>
> void SDLwindow::Show()
> {
> Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
> SDL_GL_SetAttr
> I found the solution to my problem with stencil clipping by adding a line
> to sdlwindow.cpp file and recompiling Gambas3.
>
> void SDLwindow::Show()
> {
> Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
> SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
> SDL_GL_S
I found the solution to my problem with stencil clipping by adding a line to
sdlwindow.cpp file and recompiling Gambas3.
void SDLwindow::Show()
{
Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribu