> I found the solution to my problem with stencil clipping by adding a line
> to sdlwindow.cpp file and recompiling Gambas3.
>
> void SDLwindow::Show()
> {
> Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
> SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
> SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 ); <------------- This
> line
> fixed the problem !
>
> And my project is properly working now.
>
> I've ported around 20 OpenGl tutorials already and you can find them on
> gambasforum.com.
>
Laurent Carlier will tell, but do you know if that line has any impact on
other OpenGL programs (performance, etc.) ?
--
Benoît Minisini
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