Re: [Gambas-user] OpenGl question

2011-06-12 Thread Tomek
The fix works only with Gambas 3, no effect in Gambas 2.23. It would be great to have ability to switch this function on and off, but as the impact on performance is at about 1.5 - 2% it can stay switched on constantly. > I found the solution to my problem with stencil clipping by adding a li

Re: [Gambas-user] Problems with gbs

2011-06-12 Thread Jussi Lahtinen
Works perfectly now! Jussi 2011/6/11 Benoît Minisini > > This problem is now "solved". > > I'm going to do distribution update, and because of that I temporarily > > change my fstab: > > /tmpext4relatime,nosuid,noexec0 2 > > --> > > /tmpext4default

Re: [Gambas-user] OpenGL quaestion.

2011-06-12 Thread Laurent Carlier
Le Sunday 12 June 2011 21:50:10, Tomek a écrit : > I found the solution to my problem with stencil clipping by adding a line to > sdlwindow.cpp file and recompiling Gambas3. > > void SDLwindow::Show() > { > Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL); > SDL_GL_SetAttr

Re: [Gambas-user] OpenGL quaestion.

2011-06-12 Thread Benoît Minisini
> I found the solution to my problem with stencil clipping by adding a line > to sdlwindow.cpp file and recompiling Gambas3. > > void SDLwindow::Show() > { > Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL); > SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); > SDL_GL_S

Re: [Gambas-user] OpenGL quaestion.

2011-06-12 Thread Tomek
I found the solution to my problem with stencil clipping by adding a line to sdlwindow.cpp file and recompiling Gambas3. void SDLwindow::Show() { Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); SDL_GL_SetAttribu