The fix works only with Gambas 3, no effect in Gambas 2.23.
It would be great to have ability to switch this function on and off, but as
the impact on performance is at about 1.5 - 2% it can stay switched on
constantly.
> I found the solution to my problem with stencil clipping by adding a li
Works perfectly now!
Jussi
2011/6/11 Benoît Minisini
> > This problem is now "solved".
> > I'm going to do distribution update, and because of that I temporarily
> > change my fstab:
> > /tmpext4relatime,nosuid,noexec0 2
> > -->
> > /tmpext4default
Le Sunday 12 June 2011 21:50:10, Tomek a écrit :
> I found the solution to my problem with stencil clipping by adding a line to
> sdlwindow.cpp file and recompiling Gambas3.
>
> void SDLwindow::Show()
> {
> Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
> SDL_GL_SetAttr
> I found the solution to my problem with stencil clipping by adding a line
> to sdlwindow.cpp file and recompiling Gambas3.
>
> void SDLwindow::Show()
> {
> Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
> SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
> SDL_GL_S
I found the solution to my problem with stencil clipping by adding a line to
sdlwindow.cpp file and recompiling Gambas3.
void SDLwindow::Show()
{
Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribu