Re: [fluid-dev] Windows SoundFont VSTi's

2012-11-07 Thread Albert Santoni
Hi guys, There's also a supposedly reverse-engineered version of the main VST header called "vestige": https://github.com/falkTX/dssi-vst/blob/master/vestige/aeffectx.h (The original source is in the Ardour or LMMS repo I think...) I think this using this header when implementing a GPLed VST prev

Re: [fluid-dev] Windows SoundFont VSTi's

2012-11-07 Thread David Henningsson
On 10/31/2012 08:28 AM, S. Christian Collins wrote: I've downloaded them all... every single SoundFont-compatible VSTi I could find, and not a single one of them comes anywhere close to the accurate SoundFont reproduction of FluidSynth. Apparently, nobody else bothers to support SoundFont 2.1 mod

Re: [fluid-dev] Windows SoundFont VSTi's

2012-11-01 Thread Graham Goode
Hi Chris, Have you thought about using Jack for Windows in your Audio Chain? I created a build of fluidsynth for jOrgan that uses the Jack Audio Connection Kit for Windows, as well as a PortAudio - ASIO version (separate dll downloads to keep things legal). That might be worth trying... https://

Re: [fluid-dev] Windows SoundFont VSTi's

2012-10-31 Thread S. Christian Collins
On 10/31/2012 05:18 AM, Pedro Lopez-Cabanillas wrote: > What do you think about CoolSoft's VirtualMIDISynth? > http://coolsoft.altervista.org/en/virtualmidisynth > > The page mentions your GeneralUser soundfont, so I assume you already > know about this program. Yes, I am familiar with VirtualMIDIS

Re: [fluid-dev] Windows SoundFont VSTi's

2012-10-31 Thread S. Christian Collins
On 10/31/2012 06:17 AM, Ebrahim Mayat wrote: > Chris > > Have you tried Krzysztof Foltman's Calf LV2 plug-in which in addition > to being a monophonic synthesizer and an organ simulator is also a SF2 > player ? > Unfortunately, since my workflow is now in Wi

Re: [fluid-dev] Windows SoundFont VSTi's

2012-10-31 Thread Krzysztof Foltman
On 31/10/12 11:17, Ebrahim Mayat wrote: Have you tried Krzysztof Foltman's Calf LV2 plug-in which in addition to being a monophonic synthesizer and an organ simulator is also a SF2 player ? Well, the SF2 player in Calf is, basically, Fluidsynth wrapp

Re: [fluid-dev] Windows SoundFont VSTi's

2012-10-31 Thread Ebrahim Mayat
On Oct 31, 2012, at 3:28 AM, S. Christian Collins wrote: I've downloaded them all... every single SoundFont-compatible VSTi I could find, and not a single one of them comes anywhere close to the accurate SoundFont reproduction of FluidSynth. Apparently, nobody else bothers to support SoundFont

Re: [fluid-dev] Windows SoundFont VSTi's

2012-10-31 Thread Pedro Lopez-Cabanillas
Hi, On Wed, Oct 31, 2012 at 8:28 AM, S. Christian Collins < s.chriscoll...@gmail.com> wrote: > I've downloaded them all... every single SoundFont-compatible VSTi I > could find, and not a single one of them comes anywhere close to the > accurate SoundFont reproduction of FluidSynth. Apparently, n

[fluid-dev] Windows SoundFont VSTi's

2012-10-31 Thread S. Christian Collins
I've downloaded them all... every single SoundFont-compatible VSTi I could find, and not a single one of them comes anywhere close to the accurate SoundFont reproduction of FluidSynth. Apparently, nobody else bothers to support SoundFont 2.1 modulators. I want to give high praise to all of the pro