Hi guys,

There's also a supposedly reverse-engineered version of the main VST header
called "vestige":
https://github.com/falkTX/dssi-vst/blob/master/vestige/aeffectx.h
(The original source is in the Ardour or LMMS repo I think...)

I think this using this header when implementing a GPLed VST prevents any
licensing issues. On the other hand, if nobody from FluidSynth cares, and
nobody from Steinberg cares, then there's no licensing issue anyways. :)

Thanks,
Albert


On Wed, Nov 7, 2012 at 9:04 AM, David Henningsson <di...@ubuntu.com> wrote:

> On 10/31/2012 08:28 AM, S. Christian Collins wrote:
>
>> I've downloaded them all... every single SoundFont-compatible VSTi I
>> could find, and not a single one of them comes anywhere close to the
>> accurate SoundFont reproduction of FluidSynth. Apparently, nobody else
>> bothers to support SoundFont 2.1 modulators.
>>
>> I want to give high praise to all of the programmers and contributors
>> who have made FluidSynth such a terrific SoundFont synth. To my
>> knowledge, FluidSynth and the Sound Blaster Audigy series stand alone as
>> the most perfect implementations of the SoundFont spec. The Live! never
>> had proper 2.1 modulator support and the X-Fi synth had so many bugs, it
>> was unusable!
>>
>> I have been using SoundFonts for all of my custom sampling work for
>> years (since 1994), and I have tried a lot of SoundFont-capable hardware
>> and software. As the hardware solutions are going the way of the dodo, I
>> think it is safe to proclaim FluidSynth as the current king of all
>> SoundFont synths!
>>
>> Unfortunately, most people will never get to use it for one simple
>> reason: FluidSynth does not exist in a popular plugin form such as VST.
>> I understand the licensing issues that have prevented the creation of a
>> VST instrument based on FluidSynth, but I am running into the hard, cold
>> reality that there are no good SoundFont synths available in VST form to
>> use in my music production workflow. Most of my music projects now must
>> be accomplished in Windows, and trying to use FluidSynth (or Qsynth) as
>> standalone applications alongside my music software is painful, to say
>> the least. I am having to consider other sampling platforms because of
>> this.
>>
>> Is there any chance that the developers of FluidSynth would be
>> interested in modifying the license to allow a VST to be an option,
>> perhaps something like what LinuxSampler does? I think it would do a lot
>> for the long-term viability of the FluidSynth project. In its current
>> state, it is simply too cumbersome to use in my workflow, and many
>> others will feel the same way and never give it the time of day. This is
>> a terrible shame for such a wonderful synthesizer.
>>
>> These are my thoughts at 2:23 in the morning... :)
>>
>
> These are my thoughts at more than a week after the rest of you :-)
>
> I agree that FluidSynth is definitely missing a VSTi and/or LV2 shell. It
> shouldn't be too difficult to just wrap qsynth and FluidSynth together and
> bundle as either VSTi or LV2. Now if we could just find somebody to do the
> work :-)
>
> As for the licensing issue - with the IANAL disclaimer - I think it should
> be solvable by creating a tiny wrapper library, that would be BSD licensed
> or similar, between the LGPL FluidSynth code and the proprietary VST
> license. (This is also what our Licensing FAQ says currently.)
>
> // David
>
>
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>



-- 
Albert Santoni
Lead Developer | Oscillicious
Delicious Audio Tools and Plug-ins

Bring new life to classic sounds with SodaSynth VST / AU:
http://www.oscillicious.com/sodasynth

Slice beats faster with BeatCleaver:
http://www.oscillicious.com/beatcleaver
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