On Wednesday 24 August 2011, David Henningsson wrote:
> On 08/23/2011 08:28 AM, Pedro Lopez-Cabanillas wrote:
> > And finally, there are still puzzling noises appearing after releasing all
> > notes on some sounds, that can't be silenced with
> > fluid_synth_system_reset(), only when the program
On 08/23/2011 08:28 AM, Pedro Lopez-Cabanillas wrote:
Hi,
Sorry for coming so late to this thread, but I've found similar problems.
On Wednesday 26 January 2011, Carma Trepp wrote:
Hi all
I installed fluidsynth on my Open Pandora device. Its a device with a
800Mhz ARM CPU and 256MB RAM. I use
Hi,
Sorry for coming so late to this thread, but I've found similar problems.
On Wednesday 26 January 2011, Carma Trepp wrote:
> Hi all
>
> I installed fluidsynth on my Open Pandora device. Its a device with a
> 800Mhz ARM CPU and 256MB RAM. I use the packages from the Angstrom
> repositories. V
Now i solved all the ./configure dependencies. But the make command
tells me libglib and libgthread can't be found in /usr/bin. But they
are on this location.
2011/1/28, David Henningsson :
> On 2011-01-27 23:04, Carma Trepp wrote:
>> Thank you for your support. I`m fighting right now compiling FS
On 2011-01-27 23:04, Carma Trepp wrote:
Thank you for your support. I`m fighting right now compiling FS with
all the dependencies. Solved many. Now I have to find pkg-config.
2011/1/27 David Henningsson:
On 2011-01-27 00:02, Carma Trepp wrote:
Hi Element
Thank you for your answer. I checked
On 26/01/11 22:49, Element Green wrote:
My guess is that your device does not have a floating point unit (FPU).
FluidSynth makes heavy use of floating point math, so your device is
probably emulating all the instructions, which is very very slow. There
has been talk from time to time on imple
Thank you for your support. I`m fighting right now compiling FS with
all the dependencies. Solved many. Now I have to find pkg-config.
2011/1/27 David Henningsson :
> On 2011-01-27 00:02, Carma Trepp wrote:
>>
>> Hi Element
>>
>> Thank you for your answer. I checked the device specifications from
On 2011-01-27 00:02, Carma Trepp wrote:
Hi Element
Thank you for your answer. I checked the device specifications from
the ARM Cortex A8. And it have two Floating Point Units, a
non-pipelined VFP-lite conforming to the IEEE754 standard for floating
point arithmetic and a pipelined SIMD NEON copr
Hi Element
Thank you for your answer. I checked the device specifications from
the ARM Cortex A8. And it have two Floating Point Units, a
non-pipelined VFP-lite conforming to the IEEE754 standard for floating
point arithmetic and a pipelined SIMD NEON coprocessor. Source:
http://www.pandorawiki.or
Hello Tashi,
My guess is that your device does not have a floating point unit (FPU).
FluidSynth makes heavy use of floating point math, so your device is
probably emulating all the instructions, which is very very slow. There has
been talk from time to time on implementing integer based (fixed p
Hi all
I installed fluidsynth on my Open Pandora device. Its a device with a
800Mhz ARM CPU and 256MB RAM. I use the packages from the Angstrom
repositories. Version 1.0.8. My problem is I get stuttering noise
after play multiple notes.
I look at the command top and Fluidsynth use the CPU 100%. Wh
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