> I think what would be best is having each note class on its own channel.
fluidsynth only allows to render midi channel(s) to dedicated audio channel(s),
the so called multichannel-rendering. To me your problem of
note-to-audio-channel-rendering sounds very custom and I cannot think of a way
On Tue, Jan 2, 2018 at 7:59 AM, Marcus Weseloh wrote:
> Hi Aaron,
>
> 2018-01-01 20:30 GMT+01:00 Aaron Laws :
>
>> If a user has 12 channels, this is simple, but I for one don't plan on
>> having 12 channels of audio. If, for instance, I only have four channels,
>> if I'm only playing four note-c
Hi Aaron,
2018-01-01 20:30 GMT+01:00 Aaron Laws :
> If a user has 12 channels, this is simple, but I for one don't plan on
> having 12 channels of audio. If, for instance, I only have four channels,
> if I'm only playing four note-classes at a time, each channel should be
> occupied. If I add a f
ikelihood of
choosing several stops that are assigned to the same channel is rather
high. Something dynamic would be much better.
>
> Best,
>
> Jim Henry
>
>
> --
>
> *From:* fluid-dev [mailto:fluid-dev-bounces+jim.henry=
> sbcglobal@
__
From: fluid-dev
[mailto:fluid-dev-bounces+jim.henry=sbcglobal@nongnu.org] On Behalf Of
Aaron Laws
Sent: Monday, January 1, 2018 11:30 AM
To: fluid-dev@nongnu.org
Subject: [fluid-dev] Channel handling
I'm an organist and have a midi organ that uses fluidsynth to produce its
sound.
I'm an organist and have a midi organ that uses fluidsynth to produce its
sound. Audio fidelity is an important aspect to this project since several
presets (hence very many instruments) can be sounding simultaneously.
Distortion becomes noticeable very quickly.
I've been thinking of ways to deal