Hi Aaron, 

 

If you haven't already, you should look at the Miditzer and the jOrgan
projects. Both are organ simulators the use FluidSynth to produce sound. The
Miditzer is strictly a Wurlitzer theatre organ simulator while jOrgan is a
general purpose simulator for both classical and theatre organs. 

 

As the original programmer of the Miditzer I can tell you that the way I
handled the channels was to assign each rank to a channel. I did this not
because of the distortion problem but because the sound fonts are assigned
on a channel basis. This works out well for a theatre organ because they
have relatively few ranks. I think you may be using preset combinations.
Both the Miditzer and jOrgan emulate organ relays so that all the stop
control of a real organ is available. 

 

To deal with the distortion caused by drawing many ranks you need to
consider two things. One is to limit the amplitude of the sound samples so
that playing multiple notes with multiple stops does not lead to values that
exceed the maximum value for a channel. The other is to limit the number of
channels that are being mixed into a single speaker as overdriving the
speaker will also create distortion. If you can arrange to mix only a few
MIDI channels into one of a large number of speakers, then your final mixing
is air mixing, which doesn't distort. Everything before you get into the air
is subject to electrical distortion that can be challenging to manage.

 

Best,

Jim Henry

 

  _____  

From: fluid-dev
[mailto:fluid-dev-bounces+jim.henry=sbcglobal....@nongnu.org] On Behalf Of
Aaron Laws
Sent: Monday, January 1, 2018 11:30 AM
To: fluid-dev@nongnu.org
Subject: [fluid-dev] Channel handling

 

I'm an organist and have a midi organ that uses fluidsynth to produce its
sound. Audio fidelity is an important aspect to this project since several
presets (hence very many instruments) can be sounding simultaneously.
Distortion becomes noticeable very quickly.

 

I've been thinking of ways to deal with this, and one that comes to mind
would be to split up the audio into several channels. By the way, I'm
assuming all-mono sample sets for now. There are a number of ways to do
this: I could opt for each preset to its own channel, or perhaps each octave
on its own channel, etc., but I think what would be best is having each note
class on its own channel.

 

If a user has 12 channels, this is simple, but I for one don't plan on
having 12 channels of audio. If, for instance, I only have four channels, if
I'm only playing four note-classes at a time, each channel should be
occupied. If I add a fifth noteclass, one channel must do double-duty.
Channels should be assigned pitch classes on the fly as the channels become
available. Perhaps, imagine that C and E are on the same channel, then the
other channels are sounding D, G, Bb, then the latter three are removed. It
would be nice for fluidsynth to notice that only two sounds are sounding,
and they're both on the same channel, so let's dynamically move one over to
an unused channel.

 

Anyway, I hope you can see where I'm going with this, and perhaps something
like this functionality already exists?

 

I am a software developer and have contributed to free software before, and
am interested in doing so again, but I wanted to check with this community
first for several reasons:

 

1.) Is this already implemented somewhere somehow?

2.) What kind of interest is there in this functionality? If none, is it
conceivable that a patch with this functionality would be accepted?

3.) How should I get started? If this would never be accepted, I would still
appreciate some guidance about where to begin looking at the code base so
that I can patch my own fluidsynth.

 

Thank you for your time; Sincerely,


In Christ,
Aaron Laws

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