Re: [fluid-dev] Android & LGPL

2013-01-07 Thread Erik Fros
Thanks! This is exactly my understanding of that. Compilation of FluidSynth as separate dynamic .so library meets that requirements. I can dynamically load it and invoke FluidSynth api right from Android app. Too pitty that it couldn't be achieved for iOS and I have to find some alternative pac

Re: [fluid-dev] Android & LGPL

2013-01-07 Thread Element Green
On Mon, Jan 7, 2013 at 10:42 AM, Erik Fros wrote: > Hi everyone, > > I've found the link to page LicensingFAQ which covers only iOS: > http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ > > It makes sense that you can't use it for iOS due-to restriction of static > linking. Situation

[fluid-dev] Android & LGPL

2013-01-07 Thread Erik Fros
Hi everyone, I've found the link to page LicensingFAQ which covers only iOS: http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ It makes sense that you can't use it for iOS due-to restriction of static linking. Situation with Android is a little bit different - you can build library