Thanks! This is exactly my understanding of that. Compilation of
FluidSynth as separate dynamic .so library meets that requirements. I
can dynamically load it and
invoke FluidSynth api right from Android app.
Too pitty that it couldn't be achieved for iOS and I have to find some
alternative pac
On Mon, Jan 7, 2013 at 10:42 AM, Erik Fros wrote:
> Hi everyone,
>
> I've found the link to page LicensingFAQ which covers only iOS:
> http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ
>
> It makes sense that you can't use it for iOS due-to restriction of static
> linking. Situation
Hi everyone,
I've found the link to page LicensingFAQ which covers only iOS:
http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ
It makes sense that you can't use it for iOS due-to restriction of
static linking. Situation with Android is a little bit different - you
can build library