such file or directory
>
>
>
> --
> Nikolay Shaplov aka Nataraj
> Fuzzing Engineer at Postgres Professional
> Matrix IM: @dhyan:nataraj.su
>
>
>
--
Ralf Mattes
Hochschule für Musik Freiburg
Projektleitung HISinOne
Schwarzwaldstr. 141, D-79102 Freiburg
http://www.mh-freiburg.de
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).
> Yeah. An unexpected bug report ;-)
>
> Since I am also a kind of C developer, I can also look into the code, and try
> to get what is happening...
>
>
> --
> Nikolay Shaplov aka Nataraj
> Fuzzing Engineer at Postgres Professional
> Matrix IM: @dhyan:nataraj.su
>
Am Montag, 27. Mai 2019 18:21 CEST, Loic de MONTAIGNAC
schrieb:
>
> Pushing my investigation further with apt list | grep I found
> that quite a few of the missing libs/drivers (Alsa, Jack, PortAudio,
> PulseAudio etc...) are actually installed by default on my system
> (Ubuntu Mate re
Am Sonntag, 16. September 2018 11:43 CEST, Marcus Weseloh
schrieb:
> Hi,
>
> Am So., 16. Sep. 2018 um 11:10 Uhr schrieb Carlo Bramini <
> carlo.bra...@libero.it>:
>
> > I was wondering what you think about using an external tool for compiling
> > the const tables, like Python.
+1
>
> In
Am Montag, 23. Juli 2018 21:52 CEST, "Nick Heyworth"
schrieb:
> So you have an unofficial port of glib that can be used to build FluidSynth
> so it runs on Android?
>
> Any chance you can share the binaries (I’m hopeless at building Linux stuff
> using the command line, only know how to b
cal/lib64). After installation you need to update the linker cache by
running
ldconfig (or 'ldconfig -v' to see what's going on). This needs to be done as
root.
To check which library your application actually does link to run:
ldd /usr/local/bin/mycoolapp | grep fluidsynth
HTH Ra
o driver
> alsa. Valid drivers are: file, oss.
>
> ./fluidsynth -a file FluidR3_GM.sf2 LUTE.mid
> yielded : fluidsynth.raw, which was playable by Audacity. Also
> complained about MIDI.
Well, it looks as if cmake couldn't build the alsa backend, most likely because
tarted injecting
installers into windows binaries downloaded from them.
Any place other than SF would be better.
Thank's for the proposal,
Ralf Mattes
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is possible but not in the scope of "FluidSynth" (as far i know). Rather,
> this must be done at Soundfont design time, in the scope of SoundFont Editor
> (Swami,...).
The OP asked for "across soundfonts" which is, afaik, not possible. Soundfonts
and replace as there are
> > other "\"s that are valid.
^^^
>
> sed '/^diff/s/\\/\//g'
And why do you think this will leave cases like "...\n" untouched?
Did you read Ben's post?
Cheers, Ralf Mattes
> Just sayin'. :)
>
> _
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