Hi,
I have made a new fluidsynth-1.0.9 for iOS source branch, it supports armv6,
armv7, and latest armv7s, I have uploaded the zip file to my web site, you can
download it from:
http://www.artgolf.info/fluidsynth-1.0.9.zip
Anyone wants it?
Art
___
fl
Hi,
I have found one way to respect LGPL license on iOS, you can dynamically link
the library of Fluid synth, and place this version on the supporting site, if
Fluidsynth upgrades, users just need to replace its library, but the user's
device must have been jail broken to achieve the installati
Hi Chris,
You can split it to a few small files with your sound font editor, then switch
them in your software dynamically, it works.
在 2011-11-30,上午5:06, Pedro Lopez-Cabanillas 写道:
> Hi Chris,
>
> On Tuesday 29 November 2011, Chris wrote:
>> Hi.
>>
>> Firstly, i want to congratulate the flui
Hello All,
I have patched FluidSynth 1.0.9 to Apple's iOS version, now you can test it. It
contains one README-iOS and one iOS directory, which contains the patched files
and one simple demo project.
I can not compile it with the latest FluidSynth SDK, because I am not familiar
with the script
Matt,
Thank you, I will consider other commercial products to avoid the risk.
The code of yesterday can really work on iOS device, I wish to contribute it to
fluid project.
在 2011-11-20,上午6:59, Matt Giuca 写道:
> Hi Mingfen,
>
> I don't know enough about iOS to answer your question. But as an a
Hi
All, I have succeeded running fluidsynth-1.0.9 on my iPhone and iPad with no
audio driver.
So I want to write an audio driver for it, I can compile it but it has some
link errors, I know it must be the AudioToolbox framework not assigned, I don't
know how to assign the framework, any tips?