Hello everyone,
I'm the creator of a game engine project which too relies on fluidsynth
for handling midi sound rendering. From what I have gathered, my use of
the library is similar in nature to that of ScummVM, because I only feed
already parsed events into a synth object, and call synth_write t
2014-10-31 21:48 GMT+01:00 Antonio Ospite :
> On Wed, 8 Oct 2014 16:08:16 +0200
> Antonio Ospite wrote:
>
> > Hi,
> >
> > I was checking out the code to see if a certain memleak was fixed
> > (https://sourceforge.net/p/fluidsynth/tickets/132/) and I ended up
> > cleaning up the autotools infrast