Re: [fluid-dev] Wrong sound pitches with sample rate 48kHz

2020-04-16 Thread Reinhold Hoffmann
Hi Tom, hi Jean-Jacques, Thanks for the immediate response. I tested the binary fluidsynth 2.1.1 on Ubuntu 20.04 LTS and a fresh built setup of 2.1.0 on Windows x64 with Visual Studio. Both setups provide the correct pitches and are fine with the sample rate of 48kHz. The issue only happens with

Re: [fluid-dev] Wrong sound pitches with sample rate 48kHz

2020-04-16 Thread Tom M. via fluid-dev
I cannot reproduce the issue either. Tested locally on Linux as well as the 2.1.0 release windows binaries. Everything plays at the correct pitch. The only related change between 2.0.5 and 2.1.0 I see is that our lookup tables have changed. If your build of 2.1.0 is "polluted" it may use the old