I cannot reproduce the issue either. Tested locally on Linux as well as the 2.1.0 release windows binaries. Everything plays at the correct pitch.
The only related change between 2.0.5 and 2.1.0 I see is that our lookup tables have changed. If your build of 2.1.0 is "polluted" it may use the old lookup tables. You can easily verify that by building and executing the unit tests of 2.1.0 . This is the "check" project in the auto generated CMake VS solution. Or via commandline: cmake --build fluidsynth_build_dir/ --target check If the test_ct2hz test fails, you should restart cleanly from scratch again. Don't trust the VS "Rebuild all" button. Tom _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev