I'm running FluidSynth on Android, and I never had sound glitching with the
default voices count (256 or 512) even using large soundfonts like Fluid R3.
How is your setup ? I suspect a too small AudioTrack buffer size (mine is
about 48000 16bit PCM strereo frames)
On Mon, Dec 4, 2017 at 5:43 PM, M
Hey Bartosz,
you could probably write your own detection routine. FluidSynth keeps a
counter of active voices that you can read
using fluid_synth_get_active_voice_count. One very easy way would be to
patch that into your fluid_synth_write_* function and generate min, max and
avg statistics from it
Hello,
I am using FluidSynth on Android. For performance reasons, I am trying to
keep the synth.polyphony setting as low as possible while retaining good
sounding audio. I have a number songs and soundfonts. I have set up
FluidSynth to use 64 simultaneous voices via synth.polyphony and that works