Hello,

I am using FluidSynth on Android. For performance reasons, I am trying to
keep the synth.polyphony setting as low as possible while retaining good
sounding audio. I have a number songs and soundfonts. I have set up
FluidSynth to use 64 simultaneous voices via synth.polyphony and that works
for most song and soundfont combinations. Nevertheless, some songs clearly
run out of available voices and do not sound right. Is there any way to
programmatically detect how many voices a given MIDI song, using a given
soundfont, needs? I am trying to strike a balance between performance and
good sounding audio. If I pick too little simultaneous voices then I risk
some songs not sounding right (or I will have to get rid of them at all),
if I pick too many simultaneous voices then I risk sound glitching and
playback problems on lower end devices. Knowing how much voices my songs
and soundfonts need is the key to getting that balance just right.

Cheers,
Bartosz
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