Hi, germano
To produce a libfluidsynth.dll that uses portaudio without jack server
you need to
1.1) execute cmake with the following options.
enable-portaudio (checked)
enable-jack (unchecked)
1.2)Configure and generate
Before configuring and generating , the build tool
Thanks Jean-Jacques, very helpful, I will look into your advice (and share
any findings for Android)...
On Wed, Feb 1, 2017 at 1:17 PM, Ceresa Jean-Jacques <
jean-jacques.cer...@orange.fr> wrote:
> Hi Ien,
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> There are 2 situations that can produce pop/clics and noise.
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> First, pop
Hi Ien,
There are 2 situations that can produce pop/clics and noise.
First, pop/clics due to high level signal when clipped in the range [-1..+1] by
the audio thread.
In FluidSynth 1.1.6 there is no "vue meter API" allowing amplitude level
monitoring.
But there are an API to set the
Thanks all for this great info.
One more general question -- is there any way to programmatically detect
when there is static, clicks, pops, or other kinds of unintended audio
artifacts due to CPU load or other problems?
I'm going to instrument the thread that is running FluidSynth to get a
cycle