Re: [fluid-dev] Fluidsynth for windows without jack, there is a way?

2017-02-01 Thread Ceresa Jean-Jacques
Hi, germano   To produce a libfluidsynth.dll that uses portaudio without jack server you need to 1.1) execute cmake with the following options.    enable-portaudio  (checked)    enable-jack  (unchecked) 1.2)Configure and generate    Before configuring and generating , the build tool

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-02-01 Thread Ien Cheng
Thanks Jean-Jacques, very helpful, I will look into your advice (and share any findings for Android)... On Wed, Feb 1, 2017 at 1:17 PM, Ceresa Jean-Jacques < jean-jacques.cer...@orange.fr> wrote: > Hi Ien, > > > > > > There are 2 situations that can produce pop/clics and noise. > > > > First, pop

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-02-01 Thread Ceresa Jean-Jacques
Hi Ien,     There are 2 situations that can produce pop/clics and noise.   First, pop/clics due to high level signal when clipped in the range [-1..+1] by the audio thread. In FluidSynth 1.1.6 there is no "vue meter API" allowing amplitude level monitoring. But there are an API to set the

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-02-01 Thread Ien Cheng
Thanks all for this great info. One more general question -- is there any way to programmatically detect when there is static, clicks, pops, or other kinds of unintended audio artifacts due to CPU load or other problems? I'm going to instrument the thread that is running FluidSynth to get a cycle