Pedro,
I'll do just that, either with sox or libsndfile or both.
On Rosegarden: I should have mentioned that I am almost blind and
somehow wedded to the command line unless developers undertook the
effort to use the accessibility features of Qt etc. so screen reading
software like Jaws for Wi
On Saturday 10 March 2012, Antoine Schmitt wrote:
> Hi list,
> I'm currently porting my fluidsynth Xtra (name for Adobe Director
> plugin, i.e. a shared library that is dynamically loaded into the
> final executable) to fluidsynth 1.1.5. Previously, it was on 1.0.7.
> (visible on www.schmittm
On Sat, 10 Mar 2012, Antoine Schmitt wrote:
My problem is that I end up with an Xtra (DLL) that depends on many fink
shared libraries, which are not available on the end-user system,
/usr/local/lib/libgthread-2.0.0.dylib
/usr/local/lib/libglib-2.0.0.dylib
GNU GLib: http:/
I wouldn't bother with all that Rosegarden stuff. Since Dr. Leo has already
almost worked out how to use the fast exporter, it seems much easier than
having to manually wire up several GUI programs. Pedro's advice is exactly
what I do.
Perhaps I'm biased towards command line, but I find that much
Dr.Leo:
I am not a fluidsynth developer, but am on their e-mail list.
I have experience with respect to converting from MIDI to WAV, on Linux
(I realize you use Windows, but I don't have much expertise with
Windows).
On Linux, I would simply import the MIDI file into Rosegarden (a
sequence e
Hi list,
I'm currently porting my fluidsynth Xtra (name for Adobe Director
plugin, i.e. a shared library that is dynamically loaded into the
final executable) to fluidsynth 1.1.5. Previously, it was on 1.0.7.
(visible on www.schmittmachine.com/fluidXtra.html).
The big change is in the buil
On Saturday 10 March 2012, Dr.Leo wrote:
> thanks. As MinGW does the trick, I am not so keen to recompile it on
> MSVC9. I just wanted to share a potential problem. But I realise that
> the main problem is in my head rather than in fluidsynth's repository. I
> understand that you don't want to offi
Hi, I'm on holiday right now so I can't test this suggestion, but from
memory, here's what I do.
FluidSynth has an option to set the sampling rate of the output. Sox has an
option to specify the sampling rate of the input. Just set them both to the
same value (an appropriate one is 44000, IIRC) an
thanks. As MinGW does the trick, I am not so keen to recompile it on
MSVC9. I just wanted to share a potential problem. But I realise that
the main problem is in my head rather than in fluidsynth's repository. I
understand that you don't want to officially release windows binaries
for the reason
On Saturday 10 March 2012, Dr.Leo wrote:
> 1. MSVC9
>
> I did not manage to build it. It does not even build libfluidsynth.lib.
> Is there something wrong with the SLN file? Well, cmake produced an
> error at some point that did not look serious but may have disrupted the
> build process. If an
Hi,
I am new to Fluid and largely unfamiliar with C compilers. It is great
software, congratulations!
Here are the pitfalls I ran into before successfully compiling following
the build instructions on fluidsynth.org
1. MSVC9
I did not manage to build it. It does not even build libfluidsyn
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