Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Dr.Leo
Pedro, I'll do just that, either with sox or libsndfile or both. On Rosegarden: I should have mentioned that I am almost blind and somehow wedded to the command line unless developers undertook the effort to use the accessibility features of Qt etc. so screen reading software like Jaws for Wi

Re: [fluid-dev] making a standalone fluidsynth plugin on Mac

2012-03-10 Thread Pedro Lopez-Cabanillas
On Saturday 10 March 2012, Antoine Schmitt wrote: > Hi list, > I'm currently porting my fluidsynth Xtra (name for Adobe Director > plugin, i.e. a shared library that is dynamically loaded into the > final executable) to fluidsynth 1.1.5. Previously, it was on 1.0.7. > (visible on www.schmittm

Re: [fluid-dev] making a standalone fluidsynth plugin on Mac

2012-03-10 Thread R.L. Horn
On Sat, 10 Mar 2012, Antoine Schmitt wrote: My problem is that I end up with an Xtra (DLL) that depends on many fink shared libraries, which are not available on the end-user system, /usr/local/lib/libgthread-2.0.0.dylib /usr/local/lib/libglib-2.0.0.dylib GNU GLib: http:/

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Matt Giuca
I wouldn't bother with all that Rosegarden stuff. Since Dr. Leo has already almost worked out how to use the fast exporter, it seems much easier than having to manually wire up several GUI programs. Pedro's advice is exactly what I do. Perhaps I'm biased towards command line, but I find that much

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Aere Greenway
Dr.Leo: I am not a fluidsynth developer, but am on their e-mail list. I have experience with respect to converting from MIDI to WAV, on Linux (I realize you use Windows, but I don't have much expertise with Windows). On Linux, I would simply import the MIDI file into Rosegarden (a sequence e

[fluid-dev] making a standalone fluidsynth plugin on Mac

2012-03-10 Thread Antoine Schmitt
Hi list, I'm currently porting my fluidsynth Xtra (name for Adobe Director plugin, i.e. a shared library that is dynamically loaded into the final executable) to fluidsynth 1.1.5. Previously, it was on 1.0.7. (visible on www.schmittmachine.com/fluidXtra.html). The big change is in the buil

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Pedro Lopez-Cabanillas
On Saturday 10 March 2012, Dr.Leo wrote: > thanks. As MinGW does the trick, I am not so keen to recompile it on > MSVC9. I just wanted to share a potential problem. But I realise that > the main problem is in my head rather than in fluidsynth's repository. I > understand that you don't want to offi

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Matt Giuca
Hi, I'm on holiday right now so I can't test this suggestion, but from memory, here's what I do. FluidSynth has an option to set the sampling rate of the output. Sox has an option to specify the sampling rate of the input. Just set them both to the same value (an appropriate one is 44000, IIRC) an

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Dr.Leo
thanks. As MinGW does the trick, I am not so keen to recompile it on MSVC9. I just wanted to share a potential problem. But I realise that the main problem is in my head rather than in fluidsynth's repository. I understand that you don't want to officially release windows binaries for the reason

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Pedro Lopez-Cabanillas
On Saturday 10 March 2012, Dr.Leo wrote: > 1. MSVC9 > > I did not manage to build it. It does not even build libfluidsynth.lib. > Is there something wrong with the SLN file? Well, cmake produced an > error at some point that did not look serious but may have disrupted the > build process. If an

[fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Dr.Leo
Hi, I am new to Fluid and largely unfamiliar with C compilers. It is great software, congratulations! Here are the pitfalls I ran into before successfully compiling following the build instructions on fluidsynth.org 1. MSVC9 I did not manage to build it. It does not even build libfluidsyn