On Saturday 10 March 2012, Dr.Leo wrote: > thanks. As MinGW does the trick, I am not so keen to recompile it on > MSVC9. I just wanted to share a potential problem. But I realise that > the main problem is in my head rather than in fluidsynth's repository. I > understand that you don't want to officially release windows binaries > for the reasons you mention. But I think it would still be useful. If I > had a website I would probably do it myself, well I have a project on > Google code, but this is unrelated to music. > > I've tried the -F option. A .raw file is created but I cannot play it. > SoX reports an error as the sampling rate is not specified. I guess this > is a feature, not a bug.
A "raw" file means that it has no file header indicating the sample rate or format. You can choose the desired sample rate and sample format in the command line , like this: fluidsynth -r 44100 -O s16 -F output.raw ... Which are the defaults, by the way. You can try "-O help" to see the available sample formats, but 's16' is the only option without libsndfile support. Means 16 bits signed. Another default is stereo, (=2 audio channels). With the above data you can comfortably build a sox command line: sox -r 44100 -e signed -b 16 -c 2 output.raw output.wav > Still I want to use sndfile, but I don't know > how. The docs are tacit on this. There is a Windows binary of sndfile > alongside with the tarball. I tried to compile the tarball successfully. > but I don't know how to include it in FluidSynth. I thought I'd just > copy sndfile.h in FluidSynth's include dir and the dll and def files of > libfluidsynth in the MinGW lib dir. I know this is very basic and should > not be on this list. So I would also appreciate any link to a concise > recipe on compiling multiple libraries etc. but my only goal so far is > to create wav from midi. > > > Any further tips? To build FluidSynth with sndfile, download and install the package as usual, into "C:\Program Files", from the 32 bits package: http://www.mega-nerd.com/libsndfile/files/libsndfile-1.0.25-w32-setup.exe Now, open in the windows explorer the directory "C:\Program Files\Mega- Nerd\libsndfile" and select/copy the directories bin\, lib\ and include\. Paste the three directories into your C:\freesw folder (or whatever name you have chosen for the directory containing glib/pkg-config), merging them with the previous content. Now, you need to edit the file "C:\freesw\lib\pkgconfig\sndfile.pc", because its library name does not match the distributed windows DLL. I've attached mine, but the two affected lines are: Name: libsndfile-1 Libs: -L${libdir} -llibsndfile-1 After this, you need to execute cmake again, with enable-libsndfile=1. Hope this helps. Regards, Pedro
prefix=c:/devel/target/libsndfile exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: libsndfile-1 Description: A library for reading and writing audio files Requires: Version: 1.0.25 Libs: -L${libdir} -llibsndfile-1 Libs.private: Ext/libflac.la Ext/libvorbis.la Ext/libogg.la Cflags: -I${includedir}
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