http://bugs.freedesktop.org/show_bug.cgi?id=13812
ajax at nwnk dot net changed:
What|Removed |Added
Version|CVS |git
--- Comment #7 from ajax a
http://bugs.freedesktop.org/show_bug.cgi?id=14344
Shuang He <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
--- Comment #
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Zou Nan hai <[EMAIL PROTECTED]> changed:
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Status|REOPENED|RESOLVED
Resolu
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--- Comment #14 from Zou Nan hai <[EMAIL PROTECTED]> 2008-02-28 19:18:58 PST
---
It is a drm vblank wait issue.
Change the vblank_mode to 0 in drirc will make the problem disappear.
Please change the component of the bug to drm.
I am contin
http://bugs.freedesktop.org/show_bug.cgi?id=14344
--- Comment #13 from Colin.Joe <[EMAIL PROTECTED]> 2008-02-28 01:17:00 PST ---
no , the mouse also hang .
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--- Comment #12 from Zou Nan hai <[EMAIL PROTECTED]> 2008-02-28 01:07:39 PST
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What is soon hang?
Dose the mouse still moving?
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--- Comment #11 from Colin.Joe <[EMAIL PROTECTED]> 2008-02-28 00:58:36 PST ---
if you run quake4 on bl 32bit , it will soon hang when you click right mouse on
the game . X still exist .
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--- Comment #10 from Zou Nan hai <[EMAIL PROTECTED]> 2008-02-28 00:40:31 PST
---
I have just checked,
it is not aborting, system and X and quake are all alive,
however it draw a black screen..., I am checking.
does quake4 work on
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Colin.Joe <[EMAIL PROTECTED]> changed:
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CC||[EMAIL PROTECTED]
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--- Comment #8 from Shuang He <[EMAIL PROTECTED]> 2008-02-20 18:23:25 PST ---
backtrace:
Program received signal SIGABRT, Aborted.
[Switching to Thread 4158691552 (LWP 3189)]
0xe410 in __kernel_vsyscall ()
(gdb) bt
#0 0xe410 in __kern
http://bugs.freedesktop.org/show_bug.cgi?id=14344
--- Comment #7 from Shuang He <[EMAIL PROTECTED]> 2008-02-20 18:13:33 PST ---
(In reply to comment #6)
> Does it works on 32 bit system?
>
we only have 64-bit OS installed on Q35. and quake4-demo can run on G33 with
32-bit OS.
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--- Comment #6 from Zou Nan hai <[EMAIL PROTECTED]> 2008-02-20 17:16:04 PST ---
Does it works on 32 bit system?
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--- Comment #5 from Shuang He <[EMAIL PROTECTED]> 2008-02-19 21:17:54 PST ---
(In reply to comment #4)
> with latest version, I still see this issue on our G35 machine with 64-bit OS
>
it's typo here. should be Q35 here.
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Shuang He <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resoluti
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Michael Fu <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolut
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--- Comment #3 from Zou Nan hai <[EMAIL PROTECTED]> 2008-02-13 17:22:24 PST ---
I have check the lastest version.
Quake 4 is working on my machine, please verify.
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Gordon Jin <[EMAIL PROTECTED]> changed:
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AssignedTo|[EMAIL PROTECTED]|[EMAIL PROTECTED]
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Shuang He <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|NEW |RESOLVED
Resoluti
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Shuang He <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
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--- Comment #2 from Shuang He <[EMAIL PROTECTED]> 2008-02-02 21:53:18 PST ---
Created an attachment (id=14112)
--> (http://bugs.freedesktop.org/attachment.cgi?id=14112)
xorg log
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--- Comment #1 from Shuang He <[EMAIL PROTECTED]> 2008-02-02 21:52:29 PST ---
Created an attachment (id=14111)
--> (http://bugs.freedesktop.org/attachment.cgi?id=14111)
xorg conf
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Summary: [Q35 64bit]quake4 hangs X
Product: Mesa
Version: unspecified
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
http://bugs.freedesktop.org/show_bug.cgi?id=13812
--- Comment #5 from Shuang He <[EMAIL PROTECTED]> 2008-01-31 17:57:31 PST ---
X doesn't crash anymore, but there's nothing displayed except the mouse
pointer.
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--- Comment #3 from Zou Nan hai <[EMAIL PROTECTED]> 2008-01-16 01:18:10 PST ---
How to bypass the s3tc issue of Q4 demo?
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--- Comment #4 from Colin.Joe <[EMAIL PROTECTED]> 2008-01-16 01:30:35 PST ---
I have send you email , you can do it as it listed .
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Summary|3D application 'quake4' |quake4 crash X
|crash X |
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--- Comment #2 from [EMAIL PROTECTED] 2007-12-24 23:41 PST ---
Created an attachment (id=13349)
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xorg.conf
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--- Comment #1 from [EMAIL PROTECTED] 2007-12-24 23:41 PST ---
Created an attachment (id=13348)
--> (http://bugs.freedesktop.org/attachment.cgi?id=13348&action=view)
Xorg.0.log
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Summary: 3D application 'quake4' crash X
Product: Mesa
Version: CVS
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priori
just disabling dri but disable ACCEL
render! .
On Tue, 2006-05-23 at 19:18 -0400, Adam K Kirchhoff wrote:
> FYI,
>
> I downloaded the hwspirit timedemo for quake4 yesterday and decided
> to compare the framerate between the fglrx, r200, and xig drivers with
> my Radeon 9000:
On Tue, 23 May 2006 19:18:56 -0400
Adam K Kirchhoff <[EMAIL PROTECTED]> wrote:
>
> FYI,
>
> I downloaded the hwspirit timedemo for quake4 yesterday and decided
> to compare the framerate between the fglrx, r200, and xig drivers with
> my Radeon 9000:
>
>
FYI,
I downloaded the hwspirit timedemo for quake4 yesterday and decided
to compare the framerate between the fglrx, r200, and xig drivers with
my Radeon 9000:
9000 - xig - 14.7
9000 - fgl - 11.3
9000 - xorg - 16.2
Today I decided to give it a shot with my 9600. The fglrx drivers
se-x86 --vendor=intel
/usr/local/games/quake4/quake4.x86
Checking vendor_id string...intel
Disassembling /usr/local/games/quake4/quake4.x86, please wait...
i486:5 i586: 26 ppro: 3363 mmx:0 sse:0 sse2:0
This binary was found to contain the cpuid instruction.
It may be able to
On Fri, 4 Nov 2005 09:05:49 +
Jacek Popławski <[EMAIL PROTECTED]> wrote:
> On Thu, Nov 03, 2005 at 05:38:11PM +0100, khaqq wrote:
> > What kind of CPU do you have and at what resolution have you
> > been playing ?
>
> Athlon XP 1800+
> 256MB RAM
> Radeon 9100
> Slackware 10.2
> Linux 2.6.14
>
On Thu, Nov 03, 2005 at 05:38:11PM +0100, khaqq wrote:
> What kind of CPU do you have and at what resolution have you
> been playing ?
Athlon XP 1800+
256MB RAM
Radeon 9100
Slackware 10.2
Linux 2.6.14
drm CVS, Mesa CVS, libtxc_dxtn050908
low quality settings with 640x480
unplayable on external are
On Thu, 3 Nov 2005 08:46:26 +
Jacek Popławski <[EMAIL PROTECTED]> wrote:
> It works!
> drm CVS, Mesa CVS, S3TC library - and r200 hardware of course
> (without S3TC it segfaults)
> interiors look good and are quite fast
> external view is slow and sky texture is broken
> menus work perfectly (
It works!
drm CVS, Mesa CVS, S3TC library - and r200 hardware of course
(without S3TC it segfaults)
interiors look good and are quite fast
external view is slow and sky texture is broken
menus work perfectly (much better than in RTCW)
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On Fri, Oct 21, 2005 at 08:44:26PM -0700, Ian Romanick wrote:
> I'll find out this weekend. I just got it tonight, so I want to "test"
> it on my 9600XT and Geforce4 Ti first. ;)
and... will it run on DRI?
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-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jacek Popławski wrote:
> Quake4 for Linux has been released.
> In FAQ there is information that Radeon 9700 or 9800 is required.
> http://zerowing.idsoftware.com/linux/quake4/
> Do you know is it working with DRI and r200?
I'll find
Quake4 for Linux has been released.
In FAQ there is information that Radeon 9700 or 9800 is required.
http://zerowing.idsoftware.com/linux/quake4/
Do you know is it working with DRI and r200?
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