FYI,

I downloaded the hwspirit timedemo for quake4 yesterday and decided to compare the framerate between the fglrx, r200, and xig drivers with my Radeon 9000:

9000 - xig - 14.7
9000 - fgl - 11.3
9000 - xorg - 16.2

Today I decided to give it a shot with my 9600. The fglrx drivers gave me 16.8 FPS, and the r300 drivers gave me this:

http://68.44.156.246/quake4-screenshot.png

As you can see, everything is quite shiny (but not quite as washed out as the screenshot shows... I had to brighten it a little to make it visible). This is with both page flipping and color tiling enabled (though I tried without page flipping and got the same results). And I have the libtxc_dxtn library compiled and installed. If I remove that library, quake4 completely refuses to start:

..using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_NV_blend_square
...using GL_ARB_texture_compression
X..GL_EXT_texture_compression_s3tc not found
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..

Any ideas?


-------------------------------------------------------
All the advantages of Linux Managed Hosting--Without the Cost and Risk!
Fully trained technicians. The highest number of Red Hat certifications in
the hosting industry. Fanatical Support. Click to learn more
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642
--
_______________________________________________
Dri-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to