FYI,
I downloaded the hwspirit timedemo for quake4 yesterday and decided
to compare the framerate between the fglrx, r200, and xig drivers with
my Radeon 9000:
9000 - xig - 14.7
9000 - fgl - 11.3
9000 - xorg - 16.2
Today I decided to give it a shot with my 9600. The fglrx drivers
gave me 16.8 FPS, and the r300 drivers gave me this:
http://68.44.156.246/quake4-screenshot.png
As you can see, everything is quite shiny (but not quite as washed out
as the screenshot shows... I had to brighten it a little to make it
visible). This is with both page flipping and color tiling enabled
(though I tried without page flipping and got the same results). And I
have the libtxc_dxtn library compiled and installed. If I remove that
library, quake4 completely refuses to start:
..using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_NV_blend_square
...using GL_ARB_texture_compression
X..GL_EXT_texture_compression_s3tc not found
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
Any ideas?
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