Fixed my problem. I was totally wrongfooted by the GLX 1.4 prescription
3.3.4 On Screen Rendering
To create an onscreen rendering area, first create an X Window with a
visual that
corresponds to the desired GLXFBConfig, then call
GLXWindow glXCreateWindow(Display *dpy,
GLXFBConfig c
Just to add to my mail of a few minutes ago. I had a look at the GLX 1.4
manual and glXMakeCurrent should never return a BadValue error.
I am even more foxed
Enno
--
The NEW KODAK i700 Series Scanners deliver under
Michel Dänzer wrote:
> It depends on the arguments to glXMakeCurrent. E.g. if the drawable is a
> pixmap, that isn't supported without DRI2.
>
Good to get on a sidetrack again. You are right. XF86 does appear not to
support rendering to GLXPixmaps with a direct context.
But I was using an GLXWin
On Thu, 2009-05-14 at 10:35 +0200, Enno Fennema wrote:
>
> Now, if I may, back to my immediate problem.
It might have been a good idea to start with that in the first place. :)
> I have a program that runs perfectly when passing False as 4th
> argument to glXCreateContext. glXIsDirect confirms I
Bridgman, John wrote:
> My understanding was that XF86DRIQueryDirectRenderingCapable just asked
> the X server if *it* was able to support direct rendering on a
> particular screen, didn't tell you anything about whether the right 3D
> driver existed or was installed correctly.
That would explain
Original Message-
From: Enno Fennema [mailto:[email protected]]
Sent: Wednesday, May 13, 2009 3:57 PM
To: Jerome Glisse; Bridgman, John
Cc: [email protected]
Subject: Re: Need sample program or tutorial
Jerome Glisse wrote:
...
> Why do you want to use XF86DRIQueryDirectRe
Enno Fennema wrote:
> My longer term aim is to understand what my Radeon SE9200 can and cannot
> do. Mesa is so clever that it hides by software when hardware is
> deficient. I think that only by getting access to the the drm kernel
> driver can I start exploring the hardware.
The DRM only exposes
Jerome Glisse wrote:
...
> Why do you want to use XF86DRIQueryDirectRenderingCapable ?
I only called XF86...Capable to confirm that the software recognized my
video card as *capable* of direct rendering.
> glXIsDirect tells you what you want to know ie if it's direct
> or not.
Correct, glXDirect t
Need sample program or tutorial
On Wed, 2009-05-13 at 10:00 +0200, Enno Fennema wrote:
> In the absence of much activity on the user list I come for assistance
> here,
>
> I fail miserably in my first attempt to write a direct rendering
client.
> I think DRI is properly instal
On Wed, 2009-05-13 at 10:00 +0200, Enno Fennema wrote:
> In the absence of much activity on the user list I come for assistance
> here,
>
> I fail miserably in my first attempt to write a direct rendering client.
> I think DRI is properly installed on my system, at least glxinfo
> confirms Direct
In the absence of much activity on the user list I come for assistance
here,
I fail miserably in my first attempt to write a direct rendering client.
I think DRI is properly installed on my system, at least glxinfo
confirms Direct rendering: Yes.
As a first step I just want to draw a trangle in a
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