Fixed my problem. I was totally wrongfooted by the GLX 1.4 prescription
3.3.4 On Screen Rendering
To create an onscreen rendering area, first create an X Window with a
visual that
corresponds to the desired GLXFBConfig, then call
GLXWindow glXCreateWindow(Display *dpy,
GLXFBConfig config, Window win, const int *attrib list)
Indirect rendering works fine when I omit the glXCreateWindow call and
use the ordinary XWindow in glXMakeCurrent().
What is the point of the glXCreateWindow function if you need a XWindow
before you can call it and you can render to that XWindow already.
With your help I may still learn.
Enno
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