Re: Re: [Dri-devel] 2D textures for video rendering

2001-10-19 Thread Arpi
Hi, > well, look at mplayer > > but some said there are .. BGR related problems .. I've traced down the G400/G550-related problems: problem #1: 15bpp-like texture: change internal_format from GL_RGBA8 to GL_RGB8, it solves this. i think if alpha is used, then g400 driver uses 4:4:4:4 pixel fo

Re: [Dri-devel] 2D textures for video rendering

2001-10-19 Thread Sven Goethel
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thursday 18 October 2001 14:50, Michael Zayats wrote: > > Do you know whether 2D textures might be used as a surface to draw video > on? Is DMA path of memory -> texture implemented in i810 driver? (4.1.0) > > what do you think of this path at all?

Re: [Dri-devel] 2D textures for video rendering

2001-10-18 Thread ralf willenbacher
Michael Zayats wrote: > > Hello guys, > > short target description: I have 2 cameras that muxed in their way to bt848, > I have to draw contents of the cameras (while alternating the mux) to two > windows with as few CPU usage as possible. my video card is i810. i just took a quick look at the

[Dri-devel] 2D textures for video rendering

2001-10-18 Thread Michael Zayats
Hello guys, I hope you are not bored with me yet :( short target description: I have 2 cameras that muxed in their way to bt848, I have to draw contents of the cameras (while alternating the mux) to two windows with as few CPU usage as possible. my video card is i810. I get frames in non-shared