Hi,
> well, look at mplayer
>
> but some said there are .. BGR related problems ..
I've traced down the G400/G550-related problems:
problem #1:
15bpp-like texture:
change internal_format from GL_RGBA8 to GL_RGB8, it solves this.
i think if alpha is used, then g400 driver uses 4:4:4:4 pixel fo
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On Thursday 18 October 2001 14:50, Michael Zayats wrote:
>
> Do you know whether 2D textures might be used as a surface to draw video
> on? Is DMA path of memory -> texture implemented in i810 driver? (4.1.0)
>
> what do you think of this path at all?
Michael Zayats wrote:
>
> Hello guys,
>
> short target description: I have 2 cameras that muxed in their way to bt848,
> I have to draw contents of the cameras (while alternating the mux) to two
> windows with as few CPU usage as possible. my video card is i810.
i just took a quick look at the
Hello guys,
I hope you are not bored with me yet :(
short target description: I have 2 cameras that muxed in their way to bt848,
I have to draw contents of the cameras (while alternating the mux) to two
windows with as few CPU usage as possible. my video card is i810.
I get frames in non-shared