Re: [Dri-devel] supersavage IX / SDR - cvs

2004-01-14 Thread Jesse Merriman
Hi, Marco Strack wrote: After trying 3d stuff and restarting X, X is unusable. Even after warm boot of the machine X is not usable. When starting the login manager it takes about 3 minutes to get the picture completed. A shutdown/turnoff/restart "solves" the problem. I have similar behaviour wi

[Dri-devel] DRM+ATI-Radeon-Mobility

2004-01-14 Thread Wlodzimierz Kozlowski
Re: Problem with kernel modules drm with XFree86-4.1.0, linux-2.4.23 for ATI Radeon Mobility Setup: Laptop Clevo 4600 (vel Eurocom 4600) with Pentium III Mobility 1.2. GHz CPU: L1 I cache: 16K, L1 D cache: 16K

Re: [Dri-devel] MesaCVS: chmod 755 Mesa/bin/mklib*, please

2004-01-14 Thread Eric Anholt
On Mon, 2004-01-12 at 07:17, Felix Kühling wrote: > On Mon, 12 Jan 2004 07:54:35 -0700 > Brian Paul <[EMAIL PROTECTED]> wrote: > > > > > Hmmm, I don't remember how to do this and I can't seem to find the CVS > > command for setting permissions. Anyone? > > > > -Brian > > IIRC the only way is

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-14 Thread Michel Dänzer
On Wed, 2004-01-14 at 23:38, Felix KÃhling wrote: > On Wed, 14 Jan 2004 03:12:37 +0100 > Michel DÃnzer <[EMAIL PROTECTED]> wrote: > > > On Wed, 2004-01-14 at 01:47, Felix KÃhling wrote: > > > > > > It makes sense since the color depends on whose move it is. I used to think so, but I noticed tha

Re: [Dri-devel] [Bug 1091] New: SecondaryColor & FogCoord not support for indirect rendering

2004-01-14 Thread Ian Romanick
Roland Scheidegger wrote: Ian Romanick wrote: I know this is a breach of protocol, but I'd like to discuss the patch that I have for this before attaching it to the bug report or committing it. In both the client-side and the server-side g_render.c I have created some template macros for gene

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-14 Thread Felix Kühling
On Wed, 14 Jan 2004 03:12:37 +0100 Michel Dänzer <[EMAIL PROTECTED]> wrote: > On Wed, 2004-01-14 at 01:47, Felix Kühling wrote: > > > > The funny thing is, that I'm seeing the same on Radeon (r100). It took > > me a while to realize that this was the behaviour you were describing > > ;-). I alway

Re: [Dri-devel] [PATCH] Savage4 DRI support

2004-01-14 Thread Alex Deucher
I fixed the pitch in savagespan today. my assumption was right. see more below. Alex --- Felix Kühling <[EMAIL PROTECTED]> wrote: > Alex, > > honestly I don't understand much of what you were writing about > tiling > registers, PBDs, GBDs and so on. I don't have much experience with > low > le

[Dri-devel] supersavage IX / SDR - cvs

2004-01-14 Thread Marco Strack
Hello. drm loads cleanly, finds card, inits. driver recognizes drm cleanly. xvideo is broken, no 2d "acceleration" at all. Speed is equal to vesa driver. glplanet exits with invalid texture size. glxgears locks up X (sometime). In any case there is nothing to see in 3d ;) After trying 3d stu

Re: [Dri-devel] [Bug 1091] New: SecondaryColor & FogCoord not support for indirect rendering

2004-01-14 Thread Roland Scheidegger
Ian Romanick wrote: I know this is a breach of protocol, but I'd like to discuss the patch that I have for this before attaching it to the bug report or committing it. In both the client-side and the server-side g_render.c I have created some template macros for generating the GLX protocol stub

Re: [Dri-devel] [PATCH] Savage4 DRI support

2004-01-14 Thread Felix Kühling
Alex, honestly I don't understand much of what you were writing about tiling registers, PBDs, GBDs and so on. I don't have much experience with low level aspects of graphics engines. The last one I programmed on the register level was an original VGA under DOS many years ago. ;-) I'm a bit confuse

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-14 Thread Roland Scheidegger
Ian Romanick wrote: Roland Scheidegger wrote: pointblast: (both with hardware tcl and without) the points are almost invisible. IIRC this was already mentioned some time ago to be because all points are drawn with size 1 only. Right. Could you try it again with this patch. You may need some c

Re: [Dri-devel] new s3tc patch

2004-01-14 Thread Ian Romanick
Daniel Vogel wrote: Yes certainly. But software decompression of textures really should never happen in games (performance of software rasterization really FWIW, that's how we handle support for cards that don't support texture compression as we store our textures pre- compressed. I agree though

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-14 Thread Ian Romanick
Roland Scheidegger wrote: pointblast: (both with hardware tcl and without) the points are almost invisible. IIRC this was already mentioned some time ago to be because all points are drawn with size 1 only. Right. Could you try it again with this patch. You may need some changes to get it to ap

Re: [Dri-devel] [Bug 1091] New: SecondaryColor & FogCoord not support for indirect rendering

2004-01-14 Thread Ian Romanick
[EMAIL PROTECTED] wrote: When indirect rendering is used, either because direct rendering is not available or 'LIBGL_ALWAYS_INDIRECT=y' is set, functions related to EXT_secondary_color, EXT_fog_coord, and EXT_blend_func_separate act as no-ops. glxinfo reports that all of this functionality should

[Dri-devel] question: r100 cubemapping with mipmaps, hw-tcl?

2004-01-14 Thread Andreas Stenglein
Does the R100 hardware support cubemapping with mipmaps and/or hw-tcl? greetings, Andreas --- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabi

[Dri-devel] [Bug 1092] New: Multitexture does not work with vertex arrays and indirect rendering

2004-01-14 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://bugs.xfree86.org/show_bug.cgi?id=1092 Summary: Multitexture does not work with vertex arrays and indirec

[Dri-devel] [Bug 1091] New: SecondaryColor & FogCoord not support for indirect rendering

2004-01-14 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://bugs.xfree86.org/show_bug.cgi?id=1091 Summary: SecondaryColor & FogCoord not support for indirect render

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-14 Thread Michel Dänzer
On Wed, 2004-01-14 at 16:10, Brian Paul wrote: > Roland Scheidegger wrote: > > > > I've just seen there are some fixes very recently in the drm module for > > the cubic offsets which I've missed before (as I don't update the drm > > module every time I'll compile the 3d driver). > > Unfortunately

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-14 Thread Keith Whitwell
Michel DÃnzer wrote: On Wed, 2004-01-14 at 11:33, Keith Whitwell wrote: What's going on here - is there something the hw can't handle? + if ( fcmd[LIT_ATTEN_CONST] == 1.0 ) { +/* Can't do even constant attenuation, disable */ +icmd[idx] &=

RE: [Dri-devel] new s3tc patch

2004-01-14 Thread Daniel Vogel
> Yes certainly. But software decompression of textures really should > never happen in games (performance of software rasterization really FWIW, that's how we handle support for cards that don't support texture compression as we store our textures pre- compressed. I agree though that it doesn't

Re: [Dri-devel] new s3tc patch

2004-01-14 Thread Roland Scheidegger
Daniel Vogel wrote: [replying to multiple people] They also enable the old, undocumented, dead and buried GL_S3_s3tc extension http://oss.sgi.com/projects/ogl-sample/registry/S3/s3tc.txt Yes, but everything there just says "unknown" - no compression format, nothing interesting at all (except t

Re: [Dri-devel] [PATCH] Savage4 DRI support

2004-01-14 Thread Alex Deucher
Felix, Last night I did some thinging about the pitch and linear vs. tiled mode. To be honest, I don't think it matters. 2D uses the GBD and can be tiled or linear. 3D uses the PBD and has to be tiled. Since they are using different BDs, it shouldn't matter whether 2D is tiled or not. for

RE: [Dri-devel] new s3tc patch

2004-01-14 Thread Daniel Vogel
[replying to multiple people] > They also enable the old, undocumented, dead and buried > GL_S3_s3tc extension http://oss.sgi.com/projects/ogl-sample/registry/S3/s3tc.txt > Note that the alpha decompression of DXT5 (in txformat_tmp.h) is > horribly broken - stupid bug, the version from the ear

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-14 Thread Brian Paul
Roland Scheidegger wrote: Brian Paul wrote: cubemap: with hardware tcl inner sphere looks correct, outer cube has only blue face, the others are missing, and texture is more fuzzy (might be just a different lod bias?) compared to software mesa. tcl_mode=0 is even worse: inner sphere everything

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-14 Thread Michel Dänzer
On Wed, 2004-01-14 at 11:33, Keith Whitwell wrote: > > What's going on here - is there something the hw can't handle? > > + if ( fcmd[LIT_ATTEN_CONST] == 1.0 ) { > + /* Can't do even constant attenuation, disable */ > + icmd[idx] &= ~( R200_LIGHT_0

[Dri-devel] Minimal fix for the R128 drivers

2004-01-14 Thread Alan Cox
I think this is about the minimal fix needed. I'm not entirely happy with the limits picked, especially for spans, but maybe someone with an R128 can verify it is ok, or change the code to loop each chunk of pixels/span data. I've not yet looked at the new SiS allocator problems in detail. The 632

Re: [Dri-devel] new s3tc patch

2004-01-14 Thread Roland Scheidegger
Dieter Nützel wrote: (needed for QuakeIII/rtcw, don't know about rtcw:et). This time I haven't tested the r200 patch, only radeon so use at your own risk. Using 8/8/8 Color bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL Initializing OpenGL e

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-14 Thread Roland Scheidegger
Michel DÃnzer wrote: On Tue, 2004-01-13 at 23:28, Roland Scheidegger wrote: Michel DÃnzer wrote: On Tue, 2004-01-13 at 21:12, Roland Scheidegger wrote: Maybe not all necessary state is submitted? Maybe, but that doesn't really explain my observations, does it? Well for me there was no differenc

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-14 Thread Keith Whitwell
Michel DÃnzer wrote: On Tue, 2004-01-13 at 20:56, Keith Whitwell wrote: Michel DÃnzer wrote: What makes the difference is calling _mesa_lookup_enum_by_nr() at the beginning of r200Enable(), probably due to the delay. Granted, it doesn't help with the reflections, and if those are disabled, it doe

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-14 Thread Andreas Stenglein
Am 2004.01.14 00:43:07 +0100 schrieb(en) Roland Scheidegger: > I've just had too much spare time and though it would be interesting to > see which mesa demos/tests have problems (lighting or otherwise), so > here are the results of all tests which did not run correctly (of course > quite a few t

Re: [Dri-devel] new s3tc patch

2004-01-14 Thread Dieter Nützel
Am Mittwoch, 14. Januar 2004 06:29 schrieb Dieter Nützel: > Am Sonntag, 28. Dezember 2003 23:00 schrieb Roland Scheidegger: > > ok, here it is, the long-awaited, highly controversial new patch ;-). > > (patches against current Mesa cvs, if you used the older version you > > need to reverse it first