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http://bugs.xfree86.org/show_bug.cgi?id=1092
Summary: Multitexture does not work with vertex arrays and
indirect rendering
Product: Client Libraries
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: other
AssignedTo: [EMAIL PROTECTED]
ReportedBy: [EMAIL PROTECTED]
When indirect rendering is used, either because direct rendering is not
available or 'LIBGL_ALWAYS_INDIRECT=y' is set, and vertex arrays are used,
multitexture does not work.
I have looked into this a little bit. It appears that glTexCoord is used on the
client-side to set the texture coordinate for all texture units. libGL needs to
be updated to use glMultiTexCoord if texunit>0.
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