On Sun, 29 Dec 2002, magenta wrote:
> On Sun, Dec 29, 2002 at 08:06:58PM -0600, D. Hageman wrote:
> > >
> > > I know that my engine Solace (http://www.cs.nmsu.edu/~joshagam/Solace/)
> > > causes such artifacts... my guess is that it happens when playing back a
> > > displaylist which was created
> I can't comment on the UT2003 though. I have seen some screenshots which
> makes me believe that patch to convert the textures isn't so ... nice.
Can't comment on Linux though on Mac and Windows at least the textures get
decompressed correctly and the code is the same on all platforms.
Keep in
On Sun, Dec 29, 2002 at 08:06:58PM -0600, D. Hageman wrote:
> >
> > I know that my engine Solace (http://www.cs.nmsu.edu/~joshagam/Solace/)
> > causes such artifacts... my guess is that it happens when playing back a
> > displaylist which was created using glArrayElement(). (I'm guessing that
> >
I have RPMS available of the CVS version of the main XFree86 CVS tree
merged with the CVS version of the DRI tree dated 20021224. If anyone is
interested in testing with these, then I can make the available. No
guarantee they will work for you. I only use the radeon stuff out of
them, but a
On Sun, 29 Dec 2002, magenta wrote:
> On Sun, Dec 29, 2002 at 12:07:40PM +, Keith Whitwell wrote:
> > Mark wrote:
> > > So i've been sitting on the sidelines waiting for a fix for the rendering bugs
> > > in the R200 driver, but it doesn't seem like anyone is tackling it. I'm
> > > running a
On Sun, Dec 29, 2002 at 12:07:40PM +, Keith Whitwell wrote:
> Mark wrote:
> > So i've been sitting on the sidelines waiting for a fix for the rendering bugs
> > in the R200 driver, but it doesn't seem like anyone is tackling it. I'm
> > running a Radeon Mobility 9000. RTCW is playable but wit
On Sun, 29 Dec 2002, Mark wrote:
> So i've been sitting on the sidelines waiting for a fix for the rendering bugs
> in the R200 driver, but it doesn't seem like anyone is tackling it. I'm
> running a Radeon Mobility 9000. RTCW is playable but with significant
> artifacts, half life has same. UT
Mark wrote:
So i've been sitting on the sidelines waiting for a fix for the rendering bugs
in the R200 driver, but it doesn't seem like anyone is tackling it. I'm
running a Radeon Mobility 9000. RTCW is playable but with significant
artifacts, half life has same. UT2003 looks totally insane, cr
Michel Dänzer wrote:
This patch avoids a segfault when running tuxracer with SW TCL, but I
suspect it's just a workaround, I hope someone more familiar with Mesa
sees and fixes the real problem. This didn't happen a while ago, it's
probably related to Ian's secondary color fixes?
What you want i
So i've been sitting on the sidelines waiting for a fix for the rendering bugs
in the R200 driver, but it doesn't seem like anyone is tackling it. I'm
running a Radeon Mobility 9000. RTCW is playable but with significant
artifacts, half life has same. UT2003 looks totally insane, crazy polygons
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